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50 lines
1.7 KiB
50 lines
1.7 KiB
# Configuration file
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"zombie awareness: features" {
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# Monsters see light near player and move towards it
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B:awareness_Light=true
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# Spawn scent/blood sense sources for monsters to track
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B:awareness_Scent=true
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# Spawn sound sense sources for monsters to track
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B:awareness_Sound=true
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# Only spawn sound sense entities in Overworld
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B:awareness_Sound_OverworldOnly=false
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# Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached
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B:extraSpawningCave=false
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# Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached
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B:extraSpawningSurface=false
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# Pistons cause sound sense sources attracting monsters
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B:noisyPistons=true
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# Growling zombies attracts other zombies
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B:noisyZombies=true
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B:soundAlerts=true
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B:soundInvestigates=true
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# Uses a different kind of mob alert noise, might break immersion a bit ;)
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B:soundUseAlternateAlertNoise=true
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# How loud sounds should be for a mob targetting you
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D:soundVolumeAlertTarget=0.5
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# How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
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D:soundVolumeInvestigate=0.5
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# Causes monsters to horde up and wander the surface together to random points
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B:wanderingHordes=true
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# MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config
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D:zombieBabyChance=0.0
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# MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config
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D:zombieSummonHelpBaseChance=0.0
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}
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