Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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NewAlterlite/config/traverse/traverse.cfg

108 lines
2.8 KiB

# Configuration file
biomes {
# Force disable the Arid Highland biome
B:disableAridHighland=false
# Force disable the Autumnal Wooded Hills biome
B:disableAutumnalWoodedHills=false
# Force disable the Autumnal Woods biome
B:disableAutumnalWoods=false
# Force disable the Badlands biome
B:disableBadlands=false
# Force disable the Birch Forested Hills biome
B:disableBirchForestedHills=false
# Force disable the Canyon biome
B:disableCanyon=false
# Force disable the Cliffs biome
B:disableCliffs=false
# Force disable the Crag Cliffs biome
B:disableCragCliffs=false
# Force disable the Desert Shrubland biome
B:disableDesertShrubland=false
# Force disable the Forested Hills biome
B:disableForestedHills=false
# Force disable the Glacier biome
B:disableGlacier=false
# Force disable the Glacier Spikes biome
B:disableGlacierSpikes=false
# Force disable the Lush Hills biome
B:disableLushHills=false
# Force disable the Lush Swamp biome
B:disableLushSwamp=false
# Force disable the Meadow biome
B:disableMeadow=false
# Force disable the Mini Jungle biome
B:disableMiniJungle=false
# Force disable the Mountainous Desert biome
B:disableMountainousDesert=false
# Force disable the Red Desert biome
B:disableRedDesert=false
# Force disable the Rocky Plains biome
B:disableRockyPlains=false
# Force disable the Rocky Plateau biome
B:disableRockyPlateau=false
# Force disable the Snowy Coniferous Forest biome
B:disableSnowyConiferousForest=false
# Force disable the Temperate Rainforest biome
B:disableTemperateRainforest=false
# Force disable the Thicket biome
B:disableThicket=false
# Force disable the Woodlands biome
B:disableWoodlands=false
}
client {
# Enable the new Traverse textures in the newer minecraft style
B:enableNewTextures=false
}
general {
# When true, Traverse will only use the default sky colour.
B:disableCustomSkies=false
# With this enabled, cobblestone boulder formations will not spawn in Traverse biomes
B:disallowBoulders=false
# With this enabled, villages will not spawn in Traverse biomes
B:disallowVillages=false
# How long, in ms, the /findbiome command will search for biomes before timing out, normally 20000ms
I:findBiomeCommandTimeout=30000
# All biomes will always be registered, ignoring the instance traverse_world_data (WARNING: This will cause ugly world generation borders at the edge of what has previously been generated and what is new!!)
B:registerBiomesRegardless=false
# Use vanilla logs for Traverse trees (might not look as nice)
B:useVanillaWood=false
# Use vanilla Red Sandstone instead of Red Rock in the Canyon biome.
B:vanillaCanyonBlocks=false
}