Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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NewAlterlite/config/theoneprobe.cfg

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# Configuration file
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client-side settings
##########################################################################################################
client {
# Color of the border of the box (0 to disable) [default: ff999999]
S:boxBorderColor=ff999999
# The distance to the bottom side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1]
I:boxBottomY=-1
# Color of the box (0 to disable) [default: 55006699]
S:boxFillColor=55006699
# The distance to the left side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5]
I:boxLeftX=-1
# How much the border should be offset (i.e. to create an 'outer' border) [range: 0 ~ 20, default: 0]
I:boxOffset=0
# The distance to the right side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1]
I:boxRightX=-1
# Thickness of the border of the box (0 to disable) [range: 0 ~ 20, default: 2]
I:boxThickness=2
# The distance to the top side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5]
I:boxTopY=5
# Color of the border of the chest contents box (0 to disable) [default: ff006699]
S:chestContentsBorderColor=ff006699
# If true equal stacks will be compacted in the chest contents overlay [default: true]
B:compactEqualStacks=true
# If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
B:extendedInMain=false
# true means shows harvestability with vanilla style icons [default: true]
B:harvestStyleVanilla=true
# If true then the probe hotkey must be held down to show the tooltip [default: false]
B:holdKeyToMakeVisible=false
# Toggle default probe visibility (client can override) [default: true]
B:isVisible=true
# 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1]
I:showBreakProgress=1
# If true show liquid information when the probe hits liquid first [default: false]
B:showLiquids=false
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: red,bold]
S:textStyleError=red,bold
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white]
S:textStyleInfo=white
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue]
S:textStyleInfoImportant=blue
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray]
S:textStyleLabel=gray
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue,italic]
S:textStyleModName=blue,italic
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white]
S:textStyleName=white
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray,strikethrough]
S:textStyleObsolete=gray,strikethrough
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: green]
S:textStyleOk=green
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white]
S:textStyleProgress=white
# Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: yellow]
S:textStyleWarning=yellow
# The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0]
S:tooltipScale=1.0
}
##########################################################################################################
# providers
#--------------------------------------------------------------------------------------------------------#
# Provider configuration
##########################################################################################################
providers {
# Entity providers that should be excluded [default: [Ljava.lang.String;@7e8fb1ee]
S:excludedEntityProviders <
>
# Providers that should be excluded [default: [Ljava.lang.String;@2b829ce6]
S:excludedProviders <
>
# Order in which entity providers should be used [default: [Ljava.lang.String;@3fe655d2]
S:sortedEntityProviders <
theoneprobe:entity.default
theoneprobe:entity.debug
theoneprobe:entity.entity
animania:entities
topaddons:base
topaddons:opencomputers
topaddons:stevescarts
topaddons:storagedrawers
topaddons:thermaldynamics
topaddons:thermalexpansion
topaddons:vanilla
topaddons:rustic
>
# Order in which providers should be used [default: [Ljava.lang.String;@7b5cfec1]
S:sortedProviders <
theoneprobe:default
theoneprobe:debug
theoneprobe:block
animania:blocks
thermalexpansion.topplugin
bonsaitrees:default
compactmachines3:default
endercrop
immersiveengineering:EnergyInfo
immersiveengineering:ProcessInfo
immersiveengineering:TeslaCoilInfo
immersiveengineering:SideConfigInfo
immersiveengineering:FluidInfo
topaddons:base
topaddons:opencomputers
topaddons:stevescarts
topaddons:storagedrawers
topaddons:thermaldynamics
topaddons:thermalexpansion
topaddons:vanilla
topaddons:rustic
waystones
cookingforblockheads
teastory.barrel
teastory.full_kettle
teastory.teapan
teastory.tea_plant
>
}
##########################################################################################################
# theoneprobe
#--------------------------------------------------------------------------------------------------------#
# The One Probe configuration
##########################################################################################################
theoneprobe {
# If true equal stacks will be compacted in the chest contents overlay [default: true]
B:compactEqualStacks=true
# A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) [default: [Ljava.lang.String;@215eb58b]
S:dontSendNBT <
>
# A list of blocks for which we don't show chest contents automatically except if sneaking [default: [Ljava.lang.String;@40a93bd3]
S:dontShowContentsUnlessSneaking <
>
# If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
B:extendedInMain=false
# How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000]
I:loggingThrowableTimeout=20000
# The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP [range: -1 ~ 32768, default: 20000]
I:maxPacketToServer=20000
# Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only [range: 0 ~ 3, default: 3]
I:needsProbe=0
# Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0]
S:probeDistance=6.0
# Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
I:rfFormat=1
# Alternate color for the RF bar [default: ff430000]
S:rfbarAlternateFilledColor=ff430000
# Color for the RF bar border [default: ff555555]
S:rfbarBorderColor=ff555555
# Color for the RF bar [default: ffdd0000]
S:rfbarFilledColor=ffdd0000
# Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
I:showAnimalOwnerSetting=2
# Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showBrewStandSetting=1
# Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showCanBeHarvested=1
# Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
I:showChestContents=2
# Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2]
I:showChestContentsDetailed=2
# If true show the color of the collar of a wolf [default: true]
B:showCollarColor=true
# A list of blocks for which we automatically show chest contents even if not sneaking [default: [Ljava.lang.String;@3ceaaa29]
S:showContentsWithoutSneaking <
storagedrawers:basicDrawers
storagedrawersextra:extra_drawers
>
# Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showCropPercentage=1
# If true show debug info with creative probe [default: true]
B:showDebugInfo=true
# Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showHarvestLevel=1
# Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
I:showHorseStatSetting=2
# If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4]
I:showItemDetailThresshold=4
# Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showLeverSetting=1
# Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showMobGrowth=1
# Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showMobHealth=1
# Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
I:showMobPotionEffects=2
# Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showMobSpawnerSetting=1
# Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showModName=1
# How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
I:showRF=1
# Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
I:showRedstone=1
# Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0]
I:showSilverfish=0
# The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0]
I:showSmallChestContentsWithoutSneaking=0
# How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
I:showTank=1
# Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
I:showTankSetting=2
# If true there will be a readme note for first-time players [default: true]
B:spawnNote=false
# If true there will be a bauble version of the probe if baubles is present [default: true]
B:supportBaubles=true
# Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
I:tankFormat=1
# Alternate color for the tank bar [default: ff000043]
S:tankbarAlternateFilledColor=ff000043
# Color for the tank bar border [default: ff555555]
S:tankbarBorderColor=ff555555
# Color for the tank bar [default: ff0000dd]
S:tankbarFilledColor=ff0000dd
# The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300]
I:timeout=300
# The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000]
I:waitingForServerTimeout=2000
}