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NewAlterlite/config/multimob/multimob_spawns.cfg

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39 KiB

# Configuration file
##########################################################################################################
# addedrarity
#--------------------------------------------------------------------------------------------------------#
# Adds an additional rarity check when spawning; the higher this number the lower the spawn successrate
##########################################################################################################
addedrarity {
I:_BewitchedTome=2
I:_BewitchedTome_Stronghold=-1
I:_BlazingJuggernaut=-1
I:_BrainSlime_Beach=-1
I:_Chameleon_Forest=-1
I:_Chameleon_Jungle=-1
I:_Dodo=-1
I:_FestiveCreeper=-1
I:_FestiveCreeper_Nether=-1
I:_FilchLizard=-1
I:_Filler_MMLava=-1
I:_Filler_MMMonster=-1
I:_Filler_MMPassive=-1
I:_Filler_MMWater=-1
I:_FlameSpewer_Nether=-1
I:_FlameSpewer_Overworld=-1
I:_Goblin=-1
I:_Goblin_Mineshaft=-1
I:_GroveSprite=-1
I:_Harpy=-1
I:_HauntedTool=-1
I:_LilyLurker=-1
I:_LostMiner=5
I:_RocketCreeper=-1
I:_Sheepman=-1
I:_SkeletonWarrior=-1
I:_SpiderFamily=-1
I:_SupportCreeper=-1
I:_TravelingMerchant=30
I:_TreasureSlime=2
I:_Trollager=-1
I:_Trollager_Underground=-1
I:_VoidEye_Overworld=-1
}
##########################################################################################################
# additionalspawningoptions
#--------------------------------------------------------------------------------------------------------#
# These options only apply when using the Additional Spawning system, which can also be enabled here.
##########################################################################################################
additionalspawningoptions {
# Enable/Disable allowing the MultiMob system to spawn while in spectator mode.
B:"Allow spawning in spectate mode"=false
# Determines which dimensions the additional spawns will count for.
I:"Dimensions to apply additional spawns for" <
0
>
# Determines how many additional mobs can spawn of creature types from other mods.
I:"Spawn limit for Modded type"=0
# Determines how many additional mobs can spawn of the creature type: MultiMob Lava.
I:"Spawn limit for MultiMob Lava type"=0
# Determines how many additional mobs can spawn of the creature type: MultiMob Monster.
I:"Spawn limit for MultiMob Monster type"=0
# Determines how many additional mobs can spawn of the creature type: MultiMob Passive.
I:"Spawn limit for MultiMob Passive type"=0
# Determines how many additional mobs can spawn of the creature type: MultiMob Water.
I:"Spawn limit for MultiMob Water type"=0
# Determines how many additional mobs can spawn of the creature type: Ambient.
I:"Spawn limit for Vanilla Ambient type"=0
# Determines how many additional mobs can spawn of the creature type: Creature.
I:"Spawn limit for Vanilla Creature type"=0
# Determines how many additional mobs can spawn of the creature type: Monster.
I:"Spawn limit for Vanilla Monster type"=0
# Determines how many additional mobs can spawn of the creature type: Water.
I:"Spawn limit for Vanilla Water type"=0
# The Tick delay between spawn attempts for MultiMob. Lower for more common spawns.
I:"Tick delay between spawns"=10
# Enable/Disable to activate an additional spawner to add more mobs to the world.
B:"Use an additional world spawner to do extra spawns"=false
}
##########################################################################################################
# blocksnearspawn
#--------------------------------------------------------------------------------------------------------#
# Blocks or BlockStates that need to be near in order for this mob to spawn; for a list of all different blockstates present, check the multimob config folder. Adding multiple will require all those blocks to be near.
##########################################################################################################
blocksnearspawn {
S:_BewitchedTome <
>
S:_BewitchedTome_Stronghold <
>
S:_BlazingJuggernaut <
>
S:_BrainSlime_Beach <
>
S:_Chameleon_Forest <
>
S:_Chameleon_Jungle <
>
S:_Dodo <
>
S:_FestiveCreeper <
>
S:_FestiveCreeper_Nether <
>
S:_FilchLizard <
>
S:_Filler_MMLava <
>
S:_Filler_MMMonster <
>
S:_Filler_MMPassive <
>
S:_Filler_MMWater <
>
S:_FlameSpewer_Nether <
>
S:_FlameSpewer_Overworld <
>
S:_Goblin <
>
S:_Goblin_Mineshaft <
>
S:_GroveSprite <
>
S:_Harpy <
>
S:_HauntedTool <
>
S:_LilyLurker <
>
S:_LostMiner <
>
S:_RocketCreeper <
>
S:_Sheepman <
>
S:_SkeletonWarrior <
>
S:_SpiderFamily <
>
S:_SupportCreeper <
>
S:_TravelingMerchant <
>
S:_TreasureSlime <
>
S:_Trollager <
>
S:_Trollager_Underground <
>
S:_VoidEye_Overworld <
>
}
##########################################################################################################
# canoverridespawnchecks
#--------------------------------------------------------------------------------------------------------#
# Determines if the spawn should use the mob's inherent spawn checks; if true it will not use them and instead use the spawn blocks setting to see which block to spawn on.
##########################################################################################################
canoverridespawnchecks {
B:_BewitchedTome=false
B:_BewitchedTome_Stronghold=false
B:_BlazingJuggernaut=false
B:_BrainSlime_Beach=false
B:_Chameleon_Forest=false
B:_Chameleon_Jungle=false
B:_Dodo=false
B:_FestiveCreeper=false
B:_FestiveCreeper_Nether=false
B:_FilchLizard=false
B:_Filler_MMLava=false
B:_Filler_MMMonster=false
B:_Filler_MMPassive=false
B:_Filler_MMWater=false
B:_FlameSpewer_Nether=false
B:_FlameSpewer_Overworld=false
B:_Goblin=false
B:_Goblin_Mineshaft=false
B:_GroveSprite=false
B:_Harpy=true
B:_HauntedTool=false
B:_LilyLurker=false
B:_LostMiner=false
B:_RocketCreeper=false
B:_Sheepman=false
B:_SkeletonWarrior=false
B:_SpiderFamily=false
B:_SupportCreeper=false
B:_TravelingMerchant=false
B:_TreasureSlime=false
B:_Trollager=false
B:_Trollager_Underground=false
B:_VoidEye_Overworld=false
}
##########################################################################################################
# creaturetypes
#--------------------------------------------------------------------------------------------------------#
# Determine the creature type, which is used to determine the limit of each type that can spawn in the world. Only really useful for mod makers. Valid entries: MULTIMOBMONSTER, MULTIMOBPASSIVE, MULTIMOBWATER, MULTIMOBLAVA, MONSTER, CREATURE, AMBIENT, WATERCREATURE.
##########################################################################################################
creaturetypes {
S:_BewitchedTome=MULTIMOBMONSTER
S:_BewitchedTome_Stronghold=MULTIMOBMONSTER
S:_BlazingJuggernaut=MULTIMOBMONSTER
S:_BrainSlime_Beach=MULTIMOBMONSTER
S:_Chameleon_Forest=MULTIMOBPASSIVE
S:_Chameleon_Jungle=MULTIMOBPASSIVE
S:_Dodo=MULTIMOBPASSIVE
S:_FestiveCreeper=MULTIMOBMONSTER
S:_FestiveCreeper_Nether=MULTIMOBMONSTER
S:_FilchLizard=MULTIMOBPASSIVE
S:_Filler_MMLava=MULTIMOBLAVA
S:_Filler_MMMonster=MULTIMOBMONSTER
S:_Filler_MMPassive=MULTIMOBPASSIVE
S:_Filler_MMWater=MULTIMOBWATER
S:_FlameSpewer_Nether=MULTIMOBLAVA
S:_FlameSpewer_Overworld=MULTIMOBLAVA
S:_Goblin=MULTIMOBMONSTER
S:_Goblin_Mineshaft=MULTIMOBMONSTER
S:_GroveSprite=MULTIMOBPASSIVE
S:_Harpy=MULTIMOBMONSTER
S:_HauntedTool=MULTIMOBMONSTER
S:_LilyLurker=MULTIMOBWATER
S:_LostMiner=MULTIMOBPASSIVE
S:_RocketCreeper=MULTIMOBMONSTER
S:_Sheepman=MULTIMOBPASSIVE
S:_SkeletonWarrior=MULTIMOBMONSTER
S:_SpiderFamily=MULTIMOBMONSTER
S:_SupportCreeper=MULTIMOBMONSTER
S:_TravelingMerchant=MULTIMOBPASSIVE
S:_TreasureSlime=MULTIMOBMONSTER
S:_Trollager=MULTIMOBMONSTER
S:_Trollager_Underground=MULTIMOBMONSTER
S:_VoidEye_Overworld=MULTIMOBMONSTER
}
##########################################################################################################
# entitiesnearspawn
#--------------------------------------------------------------------------------------------------------#
# Entities that need to be near in order for this mob to spawn; for a list of all different entities present, check the multimob config folder. Adding multiple will require all those entities to be near.
##########################################################################################################
entitiesnearspawn {
S:_BewitchedTome <
>
S:_BewitchedTome_Stronghold <
>
S:_BlazingJuggernaut <
>
S:_BrainSlime_Beach <
>
S:_Chameleon_Forest <
>
S:_Chameleon_Jungle <
>
S:_Dodo <
>
S:_FestiveCreeper <
>
S:_FestiveCreeper_Nether <
>
S:_FilchLizard <
>
S:_Filler_MMLava <
>
S:_Filler_MMMonster <
>
S:_Filler_MMPassive <
>
S:_Filler_MMWater <
>
S:_FlameSpewer_Nether <
>
S:_FlameSpewer_Overworld <
>
S:_Goblin <
>
S:_Goblin_Mineshaft <
>
S:_GroveSprite <
>
S:_Harpy <
>
S:_HauntedTool <
>
S:_LilyLurker <
>
S:_LostMiner <
>
S:_RocketCreeper <
>
S:_Sheepman <
>
S:_SkeletonWarrior <
>
S:_SpiderFamily <
>
S:_SupportCreeper <
>
S:_TravelingMerchant <
>
S:_TreasureSlime <
>
S:_Trollager <
>
S:_Trollager_Underground <
>
S:_VoidEye_Overworld <
>
}
##########################################################################################################
# extraentries
#--------------------------------------------------------------------------------------------------------#
# Add additional spawn entries. Simply add a name for the entry, then '#' followed by the mob resource name (like minecraft:zombie) and it generates a new entry (go back to the main menu to refresh)
##########################################################################################################
extraentries {
S:"Mob spawns" <
>
}
##########################################################################################################
# heightlevels
#--------------------------------------------------------------------------------------------------------#
# Height levels this mob will spawn in between; first number is min height, second is max. Putting -1 will ignore that height limit
##########################################################################################################
heightlevels {
I:_BewitchedTome <
-1
-1
>
I:_BewitchedTome_Stronghold <
-1
45
>
I:_BlazingJuggernaut <
-1
-1
>
I:_BrainSlime_Beach <
-1
-1
>
I:_Chameleon_Forest <
-1
-1
>
I:_Chameleon_Jungle <
-1
-1
>
I:_Dodo <
-1
-1
>
I:_FestiveCreeper <
-1
-1
>
I:_FestiveCreeper_Nether <
-1
-1
>
I:_FilchLizard <
-1
-1
>
I:_Filler_MMLava <
-1
-1
>
I:_Filler_MMMonster <
-1
-1
>
I:_Filler_MMPassive <
-1
-1
>
I:_Filler_MMWater <
-1
-1
>
I:_FlameSpewer_Nether <
-1
-1
>
I:_FlameSpewer_Overworld <
-1
-1
>
I:_Goblin <
-1
30
>
I:_Goblin_Mineshaft <
-1
-1
>
I:_GroveSprite <
-1
-1
>
I:_Harpy <
100
-1
>
I:_HauntedTool <
-1
-1
>
I:_LilyLurker <
50
-1
>
I:_LostMiner <
-1
45
>
I:_RocketCreeper <
50
-1
>
I:_Sheepman <
-1
-1
>
I:_SkeletonWarrior <
-1
-1
>
I:_SpiderFamily <
-1
-1
>
I:_SupportCreeper <
-1
-1
>
I:_TravelingMerchant <
-1
-1
>
I:_TreasureSlime <
-1
-1
>
I:_Trollager <
-1
-1
>
I:_Trollager_Underground <
-1
45
>
I:_VoidEye_Overworld <
-1
20
>
}
##########################################################################################################
# lightlevels
#--------------------------------------------------------------------------------------------------------#
# Light levels this mob will spawn in between; first number is min light, second is max. Putting -1 will ignore the light limit and putting -2 for both will make the check the same as normal hostile mobs.
##########################################################################################################
lightlevels {
I:_BewitchedTome <
-2
-2
>
I:_BewitchedTome_Stronghold <
-2
-2
>
I:_BlazingJuggernaut <
-1
-1
>
I:_BrainSlime_Beach <
-1
-1
>
I:_Chameleon_Forest <
9
-1
>
I:_Chameleon_Jungle <
9
-1
>
I:_Dodo <
9
-1
>
I:_FestiveCreeper <
-2
-2
>
I:_FestiveCreeper_Nether <
-1
-1
>
I:_FilchLizard <
-1
-1
>
I:_Filler_MMLava <
-2
-2
>
I:_Filler_MMMonster <
-2
-2
>
I:_Filler_MMPassive <
-2
-2
>
I:_Filler_MMWater <
-2
-2
>
I:_FlameSpewer_Nether <
-1
-1
>
I:_FlameSpewer_Overworld <
-1
-1
>
I:_Goblin <
-2
-2
>
I:_Goblin_Mineshaft <
-2
-2
>
I:_GroveSprite <
9
-1
>
I:_Harpy <
-1
-1
>
I:_HauntedTool <
-2
-2
>
I:_LilyLurker <
-1
-1
>
I:_LostMiner <
-2
-2
>
I:_RocketCreeper <
-2
-2
>
I:_Sheepman <
-1
-1
>
I:_SkeletonWarrior <
-2
-2
>
I:_SpiderFamily <
-2
-2
>
I:_SupportCreeper <
-2
-2
>
I:_TravelingMerchant <
9
-1
>
I:_TreasureSlime <
-2
-2
>
I:_Trollager <
-2
-2
>
I:_Trollager_Underground <
-2
-2
>
I:_VoidEye_Overworld <
-2
-2
>
}
##########################################################################################################
# needsmorespace
#--------------------------------------------------------------------------------------------------------#
# Determines if the mob needs more space to spawn; if true the mob will need more air blocks around it to spawn
##########################################################################################################
needsmorespace {
B:_BewitchedTome=false
B:_BewitchedTome_Stronghold=false
B:_BlazingJuggernaut=false
B:_BrainSlime_Beach=false
B:_Chameleon_Forest=false
B:_Chameleon_Jungle=false
B:_Dodo=false
B:_FestiveCreeper=false
B:_FestiveCreeper_Nether=false
B:_FilchLizard=false
B:_Filler_MMLava=false
B:_Filler_MMMonster=false
B:_Filler_MMPassive=false
B:_Filler_MMWater=false
B:_FlameSpewer_Nether=true
B:_FlameSpewer_Overworld=true
B:_Goblin=false
B:_Goblin_Mineshaft=false
B:_GroveSprite=false
B:_Harpy=false
B:_HauntedTool=false
B:_LilyLurker=false
B:_LostMiner=false
B:_RocketCreeper=false
B:_Sheepman=false
B:_SkeletonWarrior=false
B:_SpiderFamily=false
B:_SupportCreeper=false
B:_TravelingMerchant=false
B:_TreasureSlime=false
B:_Trollager=true
B:_Trollager_Underground=true
B:_VoidEye_Overworld=false
}
##########################################################################################################
# needstoseesky
#--------------------------------------------------------------------------------------------------------#
# Determines if the mob needs to be under the sky to spawn; if true the mob needs to be able to see the sky in order to spawn
##########################################################################################################
needstoseesky {
B:_BewitchedTome=false
B:_BewitchedTome_Stronghold=false
B:_BlazingJuggernaut=false
B:_BrainSlime_Beach=false
B:_Chameleon_Forest=false
B:_Chameleon_Jungle=false
B:_Dodo=false
B:_FestiveCreeper=false
B:_FestiveCreeper_Nether=false
B:_FilchLizard=false
B:_Filler_MMLava=false
B:_Filler_MMMonster=false
B:_Filler_MMPassive=false
B:_Filler_MMWater=false
B:_FlameSpewer_Nether=false
B:_FlameSpewer_Overworld=false
B:_Goblin=false
B:_Goblin_Mineshaft=false
B:_GroveSprite=false
B:_Harpy=false
B:_HauntedTool=false
B:_LilyLurker=false
B:_LostMiner=false
B:_RocketCreeper=false
B:_Sheepman=false
B:_SkeletonWarrior=false
B:_SpiderFamily=false
B:_SupportCreeper=false
B:_TravelingMerchant=false
B:_TreasureSlime=false
B:_Trollager=false
B:_Trollager_Underground=false
B:_VoidEye_Overworld=false
}
##########################################################################################################
# peacefulallowed
#--------------------------------------------------------------------------------------------------------#
# Determines if the mob is allowed to spawn on Peaceful difficulty; if false the mob will not spawn on peaceful
##########################################################################################################
peacefulallowed {
B:_BewitchedTome=false
B:_BewitchedTome_Stronghold=false
B:_BlazingJuggernaut=false
B:_BrainSlime_Beach=false
B:_Chameleon_Forest=true
B:_Chameleon_Jungle=true
B:_Dodo=true
B:_FestiveCreeper=false
B:_FestiveCreeper_Nether=false
B:_FilchLizard=false
B:_Filler_MMLava=false
B:_Filler_MMMonster=false
B:_Filler_MMPassive=false
B:_Filler_MMWater=false
B:_FlameSpewer_Nether=false
B:_FlameSpewer_Overworld=false
B:_Goblin=false
B:_Goblin_Mineshaft=false
B:_GroveSprite=true
B:_Harpy=false
B:_HauntedTool=false
B:_LilyLurker=false
B:_LostMiner=false
B:_RocketCreeper=false
B:_Sheepman=false
B:_SkeletonWarrior=false
B:_SpiderFamily=false
B:_SupportCreeper=false
B:_TravelingMerchant=true
B:_TreasureSlime=false
B:_Trollager=false
B:_Trollager_Underground=false
B:_VoidEye_Overworld=false
}
##########################################################################################################
# spawnallowed
#--------------------------------------------------------------------------------------------------------#
# Determines if this spawn setting is enabled; if false the mob will not spawn
##########################################################################################################
spawnallowed {
B:_BewitchedTome=true
B:_BewitchedTome_Stronghold=true
B:_BlazingJuggernaut=true
B:_BrainSlime_Beach=true
B:_Chameleon_Forest=true
B:_Chameleon_Jungle=true
B:_Dodo=true
B:_FestiveCreeper=true
B:_FestiveCreeper_Nether=true
B:_FilchLizard=true
B:_Filler_MMLava=false
B:_Filler_MMMonster=false
B:_Filler_MMPassive=false
B:_Filler_MMWater=false
B:_FlameSpewer_Nether=true
B:_FlameSpewer_Overworld=true
B:_Goblin=true
B:_Goblin_Mineshaft=true
B:_GroveSprite=true
B:_Harpy=true
B:_HauntedTool=true
B:_LilyLurker=true
B:_LostMiner=true
B:_RocketCreeper=true
B:_Sheepman=true
B:_SkeletonWarrior=true
B:_SpiderFamily=true
B:_SupportCreeper=true
B:_TravelingMerchant=true
B:_TreasureSlime=true
B:_Trollager=true
B:_Trollager_Underground=true
B:_VoidEye_Overworld=true
}
##########################################################################################################
# spawnbiomes
#--------------------------------------------------------------------------------------------------------#
# Biomes this mob will spawn in; for a list of all different biomes present, check the multimob config folder; adding multiple will allow the mob to spawn in each of those biomes.
##########################################################################################################
spawnbiomes {
S:_BewitchedTome <
>
S:_BewitchedTome_Stronghold <
>
S:_BlazingJuggernaut <
>
S:_BrainSlime_Beach <
>
S:_Chameleon_Forest <
>
S:_Chameleon_Jungle <
>
S:_Dodo <
>
S:_FestiveCreeper <
>
S:_FestiveCreeper_Nether <
>
S:_FilchLizard <
>
S:_Filler_MMLava <
>
S:_Filler_MMMonster <
>
S:_Filler_MMPassive <
>
S:_Filler_MMWater <
>
S:_FlameSpewer_Nether <
>
S:_FlameSpewer_Overworld <
>
S:_Goblin <
>
S:_Goblin_Mineshaft <
>
S:_GroveSprite <
>
S:_Harpy <
>
S:_HauntedTool <
>
S:_LilyLurker <
>
S:_LostMiner <
>
S:_RocketCreeper <
>
S:_Sheepman <
>
S:_SkeletonWarrior <
>
S:_SpiderFamily <
>
S:_SupportCreeper <
>
S:_TravelingMerchant <
>
S:_TreasureSlime <
>
S:_Trollager <
>
S:_Trollager_Underground <
>
S:_VoidEye_Overworld <
>
}
##########################################################################################################
# spawnbiometypes
#--------------------------------------------------------------------------------------------------------#
# Biome Types this mob will spawn in; for a list of all different types check, the multimob config folder; requires capital letters and adding multiple will require the spawn biome to have all these types present! Example: FOREST
##########################################################################################################
spawnbiometypes {
S:_BewitchedTome <
>
S:_BewitchedTome_Stronghold <
>
S:_BlazingJuggernaut <
>
S:_BrainSlime_Beach <
BEACH
>
S:_Chameleon_Forest <
FOREST
>
S:_Chameleon_Jungle <
JUNGLE
>
S:_Dodo <
>
S:_FestiveCreeper <
>
S:_FestiveCreeper_Nether <
>
S:_FilchLizard <
SANDY
>
S:_Filler_MMLava <
>
S:_Filler_MMMonster <
>
S:_Filler_MMPassive <
>
S:_Filler_MMWater <
>
S:_FlameSpewer_Nether <
>
S:_FlameSpewer_Overworld <
>
S:_Goblin <
>
S:_Goblin_Mineshaft <
>
S:_GroveSprite <
FOREST
>
S:_Harpy <
>
S:_HauntedTool <
>
S:_LilyLurker <
SWAMP
>
S:_LostMiner <
>
S:_RocketCreeper <
>
S:_Sheepman <
>
S:_SkeletonWarrior <
>
S:_SpiderFamily <
>
S:_SupportCreeper <
>
S:_TravelingMerchant <
>
S:_TreasureSlime <
>
S:_Trollager <
>
S:_Trollager_Underground <
>
S:_VoidEye_Overworld <
>
}
##########################################################################################################
# spawnblocks
#--------------------------------------------------------------------------------------------------------#
# Blocks or BlockStates this mob can spawn on; for a list of all different blockstates present, check the multimob config folder. This is NOT checked if the regular spawn checks are not overridden.
##########################################################################################################
spawnblocks {
S:_BewitchedTome <
>
S:_BewitchedTome_Stronghold <
>
S:_BlazingJuggernaut <
>
S:_BrainSlime_Beach <
>
S:_Chameleon_Forest <
minecraft:grass
>
S:_Chameleon_Jungle <
minecraft:grass
>
S:_Dodo <
minecraft:mycelium
>
S:_FestiveCreeper <
>
S:_FestiveCreeper_Nether <
>
S:_FilchLizard <
>
S:_Filler_MMLava <
>
S:_Filler_MMMonster <
>
S:_Filler_MMPassive <
>
S:_Filler_MMWater <
>
S:_FlameSpewer_Nether <
>
S:_FlameSpewer_Overworld <
>
S:_Goblin <
>
S:_Goblin_Mineshaft <
>
S:_GroveSprite <
minecraft:grass
>
S:_Harpy <
minecraft:grass
minecraft:stone
minecraft:dirt
minecraft:snow
>
S:_HauntedTool <
>
S:_LilyLurker <
>
S:_LostMiner <
>
S:_RocketCreeper <
>
S:_Sheepman <
>
S:_SkeletonWarrior <
>
S:_SpiderFamily <
>
S:_SupportCreeper <
>
S:_TravelingMerchant <
minecraft:grass
>
S:_TreasureSlime <
>
S:_Trollager <
>
S:_Trollager_Underground <
>
S:_VoidEye_Overworld <
>
}
##########################################################################################################
# spawndimensions
#--------------------------------------------------------------------------------------------------------#
# Dimensions this mob will spawn in; they go by ID. Example: 0, -1 (This is the Overworld and the Nether)
##########################################################################################################
spawndimensions {
I:_BewitchedTome <
0
>
I:_BewitchedTome_Stronghold <
0
>
I:_BlazingJuggernaut <
-1
>
I:_BrainSlime_Beach <
0
>
I:_Chameleon_Forest <
0
>
I:_Chameleon_Jungle <
0
>
I:_Dodo <
0
>
I:_FestiveCreeper <
0
>
I:_FestiveCreeper_Nether <
-1
>
I:_FilchLizard <
0
>
I:_Filler_MMLava <
0
>
I:_Filler_MMMonster <
0
>
I:_Filler_MMPassive <
0
>
I:_Filler_MMWater <
0
>
I:_FlameSpewer_Nether <
-1
>
I:_FlameSpewer_Overworld <
0
>
I:_Goblin <
0
>
I:_Goblin_Mineshaft <
0
>
I:_GroveSprite <
0
>
I:_Harpy <
0
>
I:_HauntedTool <
0
>
I:_LilyLurker <
0
>
I:_LostMiner <
0
>
I:_RocketCreeper <
0
>
I:_Sheepman <
-1
>
I:_SkeletonWarrior <
0
>
I:_SpiderFamily <
0
>
I:_SupportCreeper <
0
>
I:_TravelingMerchant <
0
>
I:_TreasureSlime <
0
>
I:_Trollager <
0
>
I:_Trollager_Underground <
0
>
I:_VoidEye_Overworld <
0
>
}
##########################################################################################################
# spawngroupsizes
#--------------------------------------------------------------------------------------------------------#
# Spawn group size; determines the minimum and maximum amount of mobs that will appear for each spawn.
##########################################################################################################
spawngroupsizes {
I:_BewitchedTome <
1
1
>
I:_BewitchedTome_Stronghold <
1
1
>
I:_BlazingJuggernaut <
1
1
>
I:_BrainSlime_Beach <
1
1
>
I:_Chameleon_Forest <
1
3
>
I:_Chameleon_Jungle <
1
3
>
I:_Dodo <
1
2
>
I:_FestiveCreeper <
1
1
>
I:_FestiveCreeper_Nether <
1
1
>
I:_FilchLizard <
1
2
>
I:_Filler_MMLava <
1
1
>
I:_Filler_MMMonster <
1
1
>
I:_Filler_MMPassive <
1
1
>
I:_Filler_MMWater <
1
1
>
I:_FlameSpewer_Nether <
1
1
>
I:_FlameSpewer_Overworld <
1
1
>
I:_Goblin <
3
3
>
I:_Goblin_Mineshaft <
1
1
>
I:_GroveSprite <
1
2
>
I:_Harpy <
1
3
>
I:_HauntedTool <
1
1
>
I:_LilyLurker <
1
1
>
I:_LostMiner <
1
1
>
I:_RocketCreeper <
1
1
>
I:_Sheepman <
1
2
>
I:_SkeletonWarrior <
3
3
>
I:_SpiderFamily <
1
1
>
I:_SupportCreeper <
1
1
>
I:_TravelingMerchant <
1
1
>
I:_TreasureSlime <
1
1
>
I:_Trollager <
1
1
>
I:_Trollager_Underground <
1
1
>
I:_VoidEye_Overworld <
1
1
>
}
##########################################################################################################
# spawnlimit
#--------------------------------------------------------------------------------------------------------#
# Spawn limit of this mob; if this limit is reached, the mob will no longer spawn until another one despawns.
##########################################################################################################
spawnlimit {
I:_BewitchedTome=-1
I:_BewitchedTome_Stronghold=-1
I:_BlazingJuggernaut=-1
I:_BrainSlime_Beach=-1
I:_Chameleon_Forest=-1
I:_Chameleon_Jungle=-1
I:_Dodo=-1
I:_FestiveCreeper=-1
I:_FestiveCreeper_Nether=-1
I:_FilchLizard=-1
I:_Filler_MMLava=-1
I:_Filler_MMMonster=-1
I:_Filler_MMPassive=-1
I:_Filler_MMWater=-1
I:_FlameSpewer_Nether=-1
I:_FlameSpewer_Overworld=-1
I:_Goblin=-1
I:_Goblin_Mineshaft=-1
I:_GroveSprite=-1
I:_Harpy=-1
I:_HauntedTool=-1
I:_LilyLurker=-1
I:_LostMiner=-1
I:_RocketCreeper=-1
I:_Sheepman=-1
I:_SkeletonWarrior=-1
I:_SpiderFamily=-1
I:_SupportCreeper=-1
I:_TravelingMerchant=-1
I:_TreasureSlime=-1
I:_Trollager=-1
I:_Trollager_Underground=-1
I:_VoidEye_Overworld=-1
}
##########################################################################################################
# spawnstructures
#--------------------------------------------------------------------------------------------------------#
# Structures this mob can spawn inside of; for a list of all different vanilla structures present, check the multimob config folder. Adding multiple will allow the mob to spawn in each structure.
##########################################################################################################
spawnstructures {
S:_BewitchedTome <
>
S:_BewitchedTome_Stronghold <
Stronghold
>
S:_BlazingJuggernaut <
>
S:_BrainSlime_Beach <
>
S:_Chameleon_Forest <
>
S:_Chameleon_Jungle <
>
S:_Dodo <
>
S:_FestiveCreeper <
>
S:_FestiveCreeper_Nether <
>
S:_FilchLizard <
>
S:_Filler_MMLava <
>
S:_Filler_MMMonster <
>
S:_Filler_MMPassive <
>
S:_Filler_MMWater <
>
S:_FlameSpewer_Nether <
>
S:_FlameSpewer_Overworld <
>
S:_Goblin <
>
S:_Goblin_Mineshaft <
Mineshaft
>
S:_GroveSprite <
>
S:_Harpy <
>
S:_HauntedTool <
>
S:_LilyLurker <
>
S:_LostMiner <
>
S:_RocketCreeper <
>
S:_Sheepman <
>
S:_SkeletonWarrior <
>
S:_SpiderFamily <
>
S:_SupportCreeper <
>
S:_TravelingMerchant <
>
S:_TreasureSlime <
>
S:_Trollager <
>
S:_Trollager_Underground <
>
S:_VoidEye_Overworld <
>
}
##########################################################################################################
# spawntype
#--------------------------------------------------------------------------------------------------------#
# The spawn type this mob will use to check if they can spawn at a certain location; self explanatory. Valid entries: GROUND, WATER, AIR, LAVA
##########################################################################################################
spawntype {
S:_BewitchedTome=GROUND
S:_BewitchedTome_Stronghold=GROUND
S:_BlazingJuggernaut=GROUND
S:_BrainSlime_Beach=GROUND
S:_Chameleon_Forest=GROUND
S:_Chameleon_Jungle=GROUND
S:_Dodo=GROUND
S:_FestiveCreeper=GROUND
S:_FestiveCreeper_Nether=GROUND
S:_FilchLizard=GROUND
S:_Filler_MMLava=GROUND
S:_Filler_MMMonster=GROUND
S:_Filler_MMPassive=GROUND
S:_Filler_MMWater=GROUND
S:_FlameSpewer_Nether=LAVA
S:_FlameSpewer_Overworld=LAVA
S:_Goblin=GROUND
S:_Goblin_Mineshaft=GROUND
S:_GroveSprite=GROUND
S:_Harpy=GROUND
S:_HauntedTool=GROUND
S:_LilyLurker=WATER
S:_LostMiner=GROUND
S:_RocketCreeper=GROUND
S:_Sheepman=GROUND
S:_SkeletonWarrior=GROUND
S:_SpiderFamily=GROUND
S:_SupportCreeper=GROUND
S:_TravelingMerchant=GROUND
S:_TreasureSlime=GROUND
S:_Trollager=GROUND
S:_Trollager_Underground=GROUND
S:_VoidEye_Overworld=GROUND
}
##########################################################################################################
# spawnvariants
#--------------------------------------------------------------------------------------------------------#
# The variant ID determines which Variant of the mob is used for this spawn setup. See the Variant Settings.
##########################################################################################################
spawnvariants {
I:_BewitchedTome=-1
I:_BewitchedTome_Stronghold=-1
I:_BlazingJuggernaut=-1
I:_BrainSlime_Beach=-1
I:_Chameleon_Forest=-1
I:_Chameleon_Jungle=-1
I:_Dodo=-1
I:_FestiveCreeper=-1
I:_FestiveCreeper_Nether=-1
I:_FilchLizard=-1
I:_Filler_MMLava=-1
I:_Filler_MMMonster=-1
I:_Filler_MMPassive=-1
I:_Filler_MMWater=-1
I:_FlameSpewer_Nether=-1
I:_FlameSpewer_Overworld=-1
I:_Goblin=-1
I:_Goblin_Mineshaft=-1
I:_GroveSprite=-1
I:_Harpy=-1
I:_HauntedTool=-1
I:_LilyLurker=-1
I:_LostMiner=-1
I:_RocketCreeper=-1
I:_Sheepman=-1
I:_SkeletonWarrior=-1
I:_SpiderFamily=-1
I:_SupportCreeper=-1
I:_TravelingMerchant=-1
I:_TreasureSlime=-1
I:_Trollager=-1
I:_Trollager_Underground=-1
I:_VoidEye_Overworld=-1
}
##########################################################################################################
# spawnweights
#--------------------------------------------------------------------------------------------------------#
# Spawn weights are used to determine the frequency of the mob being chosen by the spawner. The higher this number, the more chance the mob has to spawn
##########################################################################################################
spawnweights {
I:_BewitchedTome=20
I:_BewitchedTome_Stronghold=100
I:_BlazingJuggernaut=10
I:_BrainSlime_Beach=80
I:_Chameleon_Forest=100
I:_Chameleon_Jungle=100
I:_Dodo=100
I:_FestiveCreeper=10
I:_FestiveCreeper_Nether=10
I:_FilchLizard=25
I:_Filler_MMLava=50
I:_Filler_MMMonster=100
I:_Filler_MMPassive=50
I:_Filler_MMWater=50
I:_FlameSpewer_Nether=100
I:_FlameSpewer_Overworld=100
I:_Goblin=50
I:_Goblin_Mineshaft=100
I:_GroveSprite=100
I:_Harpy=100
I:_HauntedTool=70
I:_LilyLurker=100
I:_LostMiner=4
I:_RocketCreeper=50
I:_Sheepman=40
I:_SkeletonWarrior=100
I:_SpiderFamily=40
I:_SupportCreeper=30
I:_TravelingMerchant=25
I:_TreasureSlime=20
I:_Trollager=5
I:_Trollager_Underground=25
I:_VoidEye_Overworld=10
}
##########################################################################################################
# weathercondition
#--------------------------------------------------------------------------------------------------------#
# The weather conditions this mob will spawn at; self explanatory. Valid entries: THUNDER, RAIN, SNOW, DOWNFALL (this means generally when there is downfall)
##########################################################################################################
weathercondition {
S:_BewitchedTome=NONE
S:_BewitchedTome_Stronghold=NONE
S:_BlazingJuggernaut=NONE
S:_BrainSlime_Beach=NONE
S:_Chameleon_Forest=NONE
S:_Chameleon_Jungle=NONE
S:_Dodo=NONE
S:_FestiveCreeper=NONE
S:_FestiveCreeper_Nether=NONE
S:_FilchLizard=NONE
S:_Filler_MMLava=NONE
S:_Filler_MMMonster=NONE
S:_Filler_MMPassive=NONE
S:_Filler_MMWater=NONE
S:_FlameSpewer_Nether=NONE
S:_FlameSpewer_Overworld=NONE
S:_Goblin=NONE
S:_Goblin_Mineshaft=NONE
S:_GroveSprite=NONE
S:_Harpy=NONE
S:_HauntedTool=NONE
S:_LilyLurker=NONE
S:_LostMiner=NONE
S:_RocketCreeper=NONE
S:_Sheepman=NONE
S:_SkeletonWarrior=NONE
S:_SpiderFamily=NONE
S:_SupportCreeper=NONE
S:_TravelingMerchant=NONE
S:_TreasureSlime=NONE
S:_Trollager=NONE
S:_Trollager_Underground=NONE
S:_VoidEye_Overworld=NONE
}