# Configuration file general { # To disable a tool type, remove it from this list. # If new tool types are added to the mod, you may have to regenerate your config file # or manually add them to this list to activate them. S:ENABLED_TOOL_TYPES < artisans_cutters artisans_handsaw artisans_hammer artisans_driver artisans_carver artisans_groover artisans_chisel artisans_framing_hammer artisans_cutting_board artisans_pan artisans_beaker artisans_burner artisans_lens artisans_sifter artisans_punch artisans_gemcutter artisans_trowel artisans_quill artisans_needle artisans_shears artisans_knife > # Set to false to disable all tools. # This supersedes all other tool settings. B:ENABLE_MODULE=true # Set to false to prevent creation of ore dict groups for tools by material type, ie. 'toolFlint' or 'toolCopper'. B:ENABLE_TOOL_MATERIAL_ORE_DICT_GROUPS=true # Set to false to disable all tool recipes. B:ENABLE_TOOL_RECIPES=true # Set to false to prevent creation of ore dict groups for tools by type, ie. 'artisansHammer' or 'artisansChisel'. B:ENABLE_TOOL_TYPE_ORE_DICT_GROUPS=true # Change the ore dict prefix for each tool material type group. # This is used when generating the tool material .json file. # Changing this will have no effect if the 'Custom' tool material file has already been generated. # You will need to regenerate the file by deleting it and running the game, or manually change the file. S:TOOL_BY_MATERIAL_ORE_DICT_PREFIX=artisansTool # Change the ore dict prefix for each tool type group. S:TOOL_BY_TYPE_ORE_DICT_PREFIX=artisans client { # Set to false to disable the durability tooltip on tools from this mod. B:ENABLE_DURABILITY_TOOLTIP=true } }