//Set icon item setIcon() //Set title String setTitle("Nap time in the forest!") //Set description String setDescription("Sleep in a bed in a forest biome") //Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" addParent("triumph:example/example_enter_biome") //Set the position setPos(80,113) //Hide the connection lines, so I can have a pretty shape hideLines() //Adds criteria named "slept_in_bed" with the trigger type "minecraft:slept_in_bed". This function returns the criteria as an object criteria = addCriteria("slept_in_bed", "minecraft:slept_in_bed") //Sets the required biome for the criteria. This is the biome the player must be in. criteria.setBiome("minecraft:forest")