These are the functions which can be called on a triumph:player_break_block criteria trigger. This criteria is triggered by a player breaking a block, either harvesting it or destroying it. setFeature: Arguments: String Usage: feature id Notes: Sets the feature id. Used for things like structures. setWorldType: Arguments: String Usage: WorldType id Notes: Sets the WorldType id. getLocationData: Notes: Returns the LocationData object so functions can be called on it. setBiome: Arguments: Non_Null_Biome_ID Usage: biome id Notes: Sets the biome id. Can be an int or String. setDimID: Arguments: int Usage: dimension id Notes: Sets the dimension id. setBlock: Arguments: ItemBlockData Usage: block data Notes: Sets the required block. setGeneratorOptions: Arguments: String Usage: generator string Notes: Sets the generator options string. setItem: Arguments: ItemBlockData Usage: item data Notes: Sets the required item. setCount: Arguments: int Usage: count Notes: Sets the number of times this criteria must be completed before it counts towards advancement progress.