# Configuration file ########################################################################################################## # mob activation settings #--------------------------------------------------------------------------------------------------------# # Enable/Disable mobs ########################################################################################################## "mob activation settings" { # Enable/Disable the Bewitched Tome B:"Enable Bewitched Tome"=false # Enable/Disable the Blazing Juggernaut B:"Enable Blazing Juggernaut"=false # Enable/Disable the Brain Slime B:"Enable Brain Slime"=false # Enable/Disable the Chameleon B:"Enable Chameleon"=true # Enable/Disable the Dodo B:"Enable Dodo"=true # Enable/Disable the Festive Creeper B:"Enable Festive Creeper"=false # Enable/Disable the Filch Lizard B:"Enable Filch Lizard"=false # Enable/Disable the Flame Spewer B:"Enable Flame Spewer"=false # Enable/Disable the Goblin B:"Enable Goblin"=false # Enable/Disable the Grove Sprite B:"Enable Grove Sprite"=true # Enable/Disable the Harpy B:"Enable Harpy"=false # Enable/Disable the Haunted Tool B:"Enable Haunted Tool"=false # Enable/Disable the Lily lurker B:"Enable Lily Lurker"=false # Enable/Disable the Lost Miner B:"Enable Lost Miner"=true # Enable/Disable the Mimic B:"Enable Mimic"=false # Enable/Disable the Rocket Creeper B:"Enable Rocket Creeper"=false # Enable/Disable the Sheepman B:"Enable Sheepman"=true # Enable/Disable the Skeleton Warrior B:"Enable Skeleton Warrior"=false # Enable/Disable the Spider Family B:"Enable Spider Family"=false # Enable/Disable the Support Creeper B:"Enable Support Creeper"=true # Enable/Disable the Traveling Merchant B:"Enable Traveling Merchant"=true # Enable/Disable the Treasure Slime B:"Enable Treasure Slime"=true # Enable/Disable the Troll B:"Enable Troll"=false # Enable/Disable the Void Eye B:"Enable Void Eye"=false } ########################################################################################################## # mob specific settings #--------------------------------------------------------------------------------------------------------# # Settings specific to certain mobs. ########################################################################################################## "mob specific settings" { # Set the chance that a Filch Lizard spawns holding loot in percentage I:"Chance that a Filch Lizard spawns holding loot"=25 # Set the chance that a tameable Treasure Slime can spawn in percentage I:"Chance that a tameable Treasure Slime spawns"=5 # Enable/Disable if Dodos should convert Grass into Mycelium blocks overtime B:"Dodos convert Grass into Mycelium"=true # Enable/Disable if the Festive Creeper throws tnt that harms the terrain (this way you do not have to disable ALL Creeper explosions with mobGriefing) B:"Festive Creeper tnt harms terrain"=true # Enable/Disable if Grove Sprites should plant sapling they hold. B:"Grove Sprites plant saplings"=true # Enable/Disable if Haunted Tools should drop full durability items. B:"Haunted Tool drop full durability"=false # Change the amount of emeralds you receive when saving a Lost Miner. First number = minimum. Second number = variable addition I:"Lost Miner emerald loot range" < 2 2 > # Enable/Disable if the Lost Miner should make villager sounds B:"Lost Miner makes villager sounds"=true # Set the maximum amount of Baby Spiders that can potentially spawn with a Mother Spider I:"Max Spider Family Size"=6 # Enable/Disable if the Mimic chests should generate in caves, instead of spawn like mobs B:"Mimic chests generate in caves"=true # Enable/Disable if rocket creepers should always jump at the player, even if they would hit the ceiling B:"Rocket Creepers always jump, even without adequate room"=false # How often a Mimic chest generates. Higher number = rarer. 0 = no mimics chests. I:"Spawn Rate of Mimics"=0 # Enable/Disable if the Miner Villager profession should also spawn naturally in villages B:"The Miner profession spawns in villages"=false # Enable/Disable if the Traveling Merchant can settle after being bribed with an Emerald Block B:"Traveling Merchant can settle"=true # Enable/Disable if the Traveling Merchant should enter houses B:"Traveling Merchant enters houses"=true # Enable/Disable if the Trollager can destroy terrain with its attack B:"Trollager can destroy terrain"=true }