# Configuration file ########################################################################################################## # addedrarity #--------------------------------------------------------------------------------------------------------# # Adds an additional rarity check when spawning; the higher this number the lower the spawn successrate ########################################################################################################## addedrarity { I:_BewitchedTome=2 I:_BewitchedTome_Stronghold=-1 I:_BlazingJuggernaut=-1 I:_BrainSlime_Beach=-1 I:_Chameleon_Forest=-1 I:_Chameleon_Jungle=-1 I:_Dodo=-1 I:_FestiveCreeper=-1 I:_FestiveCreeper_Nether=-1 I:_FilchLizard=-1 I:_Filler_MMLava=-1 I:_Filler_MMMonster=-1 I:_Filler_MMPassive=-1 I:_Filler_MMWater=-1 I:_FlameSpewer_Nether=-1 I:_FlameSpewer_Overworld=-1 I:_Goblin=-1 I:_Goblin_Mineshaft=-1 I:_GroveSprite=-1 I:_Harpy=-1 I:_HauntedTool=-1 I:_LilyLurker=-1 I:_LostMiner=5 I:_RocketCreeper=-1 I:_Sheepman=-1 I:_SkeletonWarrior=-1 I:_SpiderFamily=-1 I:_SupportCreeper=-1 I:_TravelingMerchant=30 I:_TreasureSlime=2 I:_Trollager=-1 I:_Trollager_Underground=-1 I:_VoidEye_Overworld=-1 } ########################################################################################################## # additionalspawningoptions #--------------------------------------------------------------------------------------------------------# # These options only apply when using the Additional Spawning system, which can also be enabled here. ########################################################################################################## additionalspawningoptions { # Enable/Disable allowing the MultiMob system to spawn while in spectator mode. B:"Allow spawning in spectate mode"=false # Determines which dimensions the additional spawns will count for. I:"Dimensions to apply additional spawns for" < 0 > # Determines how many additional mobs can spawn of creature types from other mods. I:"Spawn limit for Modded type"=0 # Determines how many additional mobs can spawn of the creature type: MultiMob Lava. I:"Spawn limit for MultiMob Lava type"=0 # Determines how many additional mobs can spawn of the creature type: MultiMob Monster. I:"Spawn limit for MultiMob Monster type"=0 # Determines how many additional mobs can spawn of the creature type: MultiMob Passive. I:"Spawn limit for MultiMob Passive type"=0 # Determines how many additional mobs can spawn of the creature type: MultiMob Water. I:"Spawn limit for MultiMob Water type"=0 # Determines how many additional mobs can spawn of the creature type: Ambient. I:"Spawn limit for Vanilla Ambient type"=0 # Determines how many additional mobs can spawn of the creature type: Creature. I:"Spawn limit for Vanilla Creature type"=0 # Determines how many additional mobs can spawn of the creature type: Monster. I:"Spawn limit for Vanilla Monster type"=0 # Determines how many additional mobs can spawn of the creature type: Water. I:"Spawn limit for Vanilla Water type"=0 # The Tick delay between spawn attempts for MultiMob. Lower for more common spawns. I:"Tick delay between spawns"=10 # Enable/Disable to activate an additional spawner to add more mobs to the world. B:"Use an additional world spawner to do extra spawns"=false } ########################################################################################################## # blocksnearspawn #--------------------------------------------------------------------------------------------------------# # Blocks or BlockStates that need to be near in order for this mob to spawn; for a list of all different blockstates present, check the multimob config folder. Adding multiple will require all those blocks to be near. ########################################################################################################## blocksnearspawn { S:_BewitchedTome < > S:_BewitchedTome_Stronghold < > S:_BlazingJuggernaut < > S:_BrainSlime_Beach < > S:_Chameleon_Forest < > S:_Chameleon_Jungle < > S:_Dodo < > S:_FestiveCreeper < > S:_FestiveCreeper_Nether < > S:_FilchLizard < > S:_Filler_MMLava < > S:_Filler_MMMonster < > S:_Filler_MMPassive < > S:_Filler_MMWater < > S:_FlameSpewer_Nether < > S:_FlameSpewer_Overworld < > S:_Goblin < > S:_Goblin_Mineshaft < > S:_GroveSprite < > S:_Harpy < > S:_HauntedTool < > S:_LilyLurker < > S:_LostMiner < > S:_RocketCreeper < > S:_Sheepman < > S:_SkeletonWarrior < > S:_SpiderFamily < > S:_SupportCreeper < > S:_TravelingMerchant < > S:_TreasureSlime < > S:_Trollager < > S:_Trollager_Underground < > S:_VoidEye_Overworld < > } ########################################################################################################## # canoverridespawnchecks #--------------------------------------------------------------------------------------------------------# # Determines if the spawn should use the mob's inherent spawn checks; if true it will not use them and instead use the spawn blocks setting to see which block to spawn on. ########################################################################################################## canoverridespawnchecks { B:_BewitchedTome=false B:_BewitchedTome_Stronghold=false B:_BlazingJuggernaut=false B:_BrainSlime_Beach=false B:_Chameleon_Forest=false B:_Chameleon_Jungle=false B:_Dodo=false B:_FestiveCreeper=false B:_FestiveCreeper_Nether=false B:_FilchLizard=false B:_Filler_MMLava=false B:_Filler_MMMonster=false B:_Filler_MMPassive=false B:_Filler_MMWater=false B:_FlameSpewer_Nether=false B:_FlameSpewer_Overworld=false B:_Goblin=false B:_Goblin_Mineshaft=false B:_GroveSprite=false B:_Harpy=true B:_HauntedTool=false B:_LilyLurker=false B:_LostMiner=false B:_RocketCreeper=false B:_Sheepman=false B:_SkeletonWarrior=false B:_SpiderFamily=false B:_SupportCreeper=false B:_TravelingMerchant=false B:_TreasureSlime=false B:_Trollager=false B:_Trollager_Underground=false B:_VoidEye_Overworld=false } ########################################################################################################## # creaturetypes #--------------------------------------------------------------------------------------------------------# # Determine the creature type, which is used to determine the limit of each type that can spawn in the world. Only really useful for mod makers. Valid entries: MULTIMOBMONSTER, MULTIMOBPASSIVE, MULTIMOBWATER, MULTIMOBLAVA, MONSTER, CREATURE, AMBIENT, WATERCREATURE. ########################################################################################################## creaturetypes { S:_BewitchedTome=MULTIMOBMONSTER S:_BewitchedTome_Stronghold=MULTIMOBMONSTER S:_BlazingJuggernaut=MULTIMOBMONSTER S:_BrainSlime_Beach=MULTIMOBMONSTER S:_Chameleon_Forest=MULTIMOBPASSIVE S:_Chameleon_Jungle=MULTIMOBPASSIVE S:_Dodo=MULTIMOBPASSIVE S:_FestiveCreeper=MULTIMOBMONSTER S:_FestiveCreeper_Nether=MULTIMOBMONSTER S:_FilchLizard=MULTIMOBPASSIVE S:_Filler_MMLava=MULTIMOBLAVA S:_Filler_MMMonster=MULTIMOBMONSTER S:_Filler_MMPassive=MULTIMOBPASSIVE S:_Filler_MMWater=MULTIMOBWATER S:_FlameSpewer_Nether=MULTIMOBLAVA S:_FlameSpewer_Overworld=MULTIMOBLAVA S:_Goblin=MULTIMOBMONSTER S:_Goblin_Mineshaft=MULTIMOBMONSTER S:_GroveSprite=MULTIMOBPASSIVE S:_Harpy=MULTIMOBMONSTER S:_HauntedTool=MULTIMOBMONSTER S:_LilyLurker=MULTIMOBWATER S:_LostMiner=MULTIMOBPASSIVE S:_RocketCreeper=MULTIMOBMONSTER S:_Sheepman=MULTIMOBPASSIVE S:_SkeletonWarrior=MULTIMOBMONSTER S:_SpiderFamily=MULTIMOBMONSTER S:_SupportCreeper=MULTIMOBMONSTER S:_TravelingMerchant=MULTIMOBPASSIVE S:_TreasureSlime=MULTIMOBMONSTER S:_Trollager=MULTIMOBMONSTER S:_Trollager_Underground=MULTIMOBMONSTER S:_VoidEye_Overworld=MULTIMOBMONSTER } ########################################################################################################## # entitiesnearspawn #--------------------------------------------------------------------------------------------------------# # Entities that need to be near in order for this mob to spawn; for a list of all different entities present, check the multimob config folder. Adding multiple will require all those entities to be near. ########################################################################################################## entitiesnearspawn { S:_BewitchedTome < > S:_BewitchedTome_Stronghold < > S:_BlazingJuggernaut < > S:_BrainSlime_Beach < > S:_Chameleon_Forest < > S:_Chameleon_Jungle < > S:_Dodo < > S:_FestiveCreeper < > S:_FestiveCreeper_Nether < > S:_FilchLizard < > S:_Filler_MMLava < > S:_Filler_MMMonster < > S:_Filler_MMPassive < > S:_Filler_MMWater < > S:_FlameSpewer_Nether < > S:_FlameSpewer_Overworld < > S:_Goblin < > S:_Goblin_Mineshaft < > S:_GroveSprite < > S:_Harpy < > S:_HauntedTool < > S:_LilyLurker < > S:_LostMiner < > S:_RocketCreeper < > S:_Sheepman < > S:_SkeletonWarrior < > S:_SpiderFamily < > S:_SupportCreeper < > S:_TravelingMerchant < > S:_TreasureSlime < > S:_Trollager < > S:_Trollager_Underground < > S:_VoidEye_Overworld < > } ########################################################################################################## # extraentries #--------------------------------------------------------------------------------------------------------# # Add additional spawn entries. Simply add a name for the entry, then '#' followed by the mob resource name (like minecraft:zombie) and it generates a new entry (go back to the main menu to refresh) ########################################################################################################## extraentries { S:"Mob spawns" < > } ########################################################################################################## # heightlevels #--------------------------------------------------------------------------------------------------------# # Height levels this mob will spawn in between; first number is min height, second is max. Putting -1 will ignore that height limit ########################################################################################################## heightlevels { I:_BewitchedTome < -1 -1 > I:_BewitchedTome_Stronghold < -1 45 > I:_BlazingJuggernaut < -1 -1 > I:_BrainSlime_Beach < -1 -1 > I:_Chameleon_Forest < -1 -1 > I:_Chameleon_Jungle < -1 -1 > I:_Dodo < -1 -1 > I:_FestiveCreeper < -1 -1 > I:_FestiveCreeper_Nether < -1 -1 > I:_FilchLizard < -1 -1 > I:_Filler_MMLava < -1 -1 > I:_Filler_MMMonster < -1 -1 > I:_Filler_MMPassive < -1 -1 > I:_Filler_MMWater < -1 -1 > I:_FlameSpewer_Nether < -1 -1 > I:_FlameSpewer_Overworld < -1 -1 > I:_Goblin < -1 30 > I:_Goblin_Mineshaft < -1 -1 > I:_GroveSprite < -1 -1 > I:_Harpy < 100 -1 > I:_HauntedTool < -1 -1 > I:_LilyLurker < 50 -1 > I:_LostMiner < -1 45 > I:_RocketCreeper < 50 -1 > I:_Sheepman < -1 -1 > I:_SkeletonWarrior < -1 -1 > I:_SpiderFamily < -1 -1 > I:_SupportCreeper < -1 -1 > I:_TravelingMerchant < -1 -1 > I:_TreasureSlime < -1 -1 > I:_Trollager < -1 -1 > I:_Trollager_Underground < -1 45 > I:_VoidEye_Overworld < -1 20 > } ########################################################################################################## # lightlevels #--------------------------------------------------------------------------------------------------------# # Light levels this mob will spawn in between; first number is min light, second is max. Putting -1 will ignore the light limit and putting -2 for both will make the check the same as normal hostile mobs. ########################################################################################################## lightlevels { I:_BewitchedTome < -2 -2 > I:_BewitchedTome_Stronghold < -2 -2 > I:_BlazingJuggernaut < -1 -1 > I:_BrainSlime_Beach < -1 -1 > I:_Chameleon_Forest < 9 -1 > I:_Chameleon_Jungle < 9 -1 > I:_Dodo < 9 -1 > I:_FestiveCreeper < -2 -2 > I:_FestiveCreeper_Nether < -1 -1 > I:_FilchLizard < -1 -1 > I:_Filler_MMLava < -2 -2 > I:_Filler_MMMonster < -2 -2 > I:_Filler_MMPassive < -2 -2 > I:_Filler_MMWater < -2 -2 > I:_FlameSpewer_Nether < -1 -1 > I:_FlameSpewer_Overworld < -1 -1 > I:_Goblin < -2 -2 > I:_Goblin_Mineshaft < -2 -2 > I:_GroveSprite < 9 -1 > I:_Harpy < -1 -1 > I:_HauntedTool < -2 -2 > I:_LilyLurker < -1 -1 > I:_LostMiner < -2 -2 > I:_RocketCreeper < -2 -2 > I:_Sheepman < -1 -1 > I:_SkeletonWarrior < -2 -2 > I:_SpiderFamily < -2 -2 > I:_SupportCreeper < -2 -2 > I:_TravelingMerchant < 9 -1 > I:_TreasureSlime < -2 -2 > I:_Trollager < -2 -2 > I:_Trollager_Underground < -2 -2 > I:_VoidEye_Overworld < -2 -2 > } ########################################################################################################## # needsmorespace #--------------------------------------------------------------------------------------------------------# # Determines if the mob needs more space to spawn; if true the mob will need more air blocks around it to spawn ########################################################################################################## needsmorespace { B:_BewitchedTome=false B:_BewitchedTome_Stronghold=false B:_BlazingJuggernaut=false B:_BrainSlime_Beach=false B:_Chameleon_Forest=false B:_Chameleon_Jungle=false B:_Dodo=false B:_FestiveCreeper=false B:_FestiveCreeper_Nether=false B:_FilchLizard=false B:_Filler_MMLava=false B:_Filler_MMMonster=false B:_Filler_MMPassive=false B:_Filler_MMWater=false B:_FlameSpewer_Nether=true B:_FlameSpewer_Overworld=true B:_Goblin=false B:_Goblin_Mineshaft=false B:_GroveSprite=false B:_Harpy=false B:_HauntedTool=false B:_LilyLurker=false B:_LostMiner=false B:_RocketCreeper=false B:_Sheepman=false B:_SkeletonWarrior=false B:_SpiderFamily=false B:_SupportCreeper=false B:_TravelingMerchant=false B:_TreasureSlime=false B:_Trollager=true B:_Trollager_Underground=true B:_VoidEye_Overworld=false } ########################################################################################################## # needstoseesky #--------------------------------------------------------------------------------------------------------# # Determines if the mob needs to be under the sky to spawn; if true the mob needs to be able to see the sky in order to spawn ########################################################################################################## needstoseesky { B:_BewitchedTome=false B:_BewitchedTome_Stronghold=false B:_BlazingJuggernaut=false B:_BrainSlime_Beach=false B:_Chameleon_Forest=false B:_Chameleon_Jungle=false B:_Dodo=false B:_FestiveCreeper=false B:_FestiveCreeper_Nether=false B:_FilchLizard=false B:_Filler_MMLava=false B:_Filler_MMMonster=false B:_Filler_MMPassive=false B:_Filler_MMWater=false B:_FlameSpewer_Nether=false B:_FlameSpewer_Overworld=false B:_Goblin=false B:_Goblin_Mineshaft=false B:_GroveSprite=false B:_Harpy=false B:_HauntedTool=false B:_LilyLurker=false B:_LostMiner=false B:_RocketCreeper=false B:_Sheepman=false B:_SkeletonWarrior=false B:_SpiderFamily=false B:_SupportCreeper=false B:_TravelingMerchant=false B:_TreasureSlime=false B:_Trollager=false B:_Trollager_Underground=false B:_VoidEye_Overworld=false } ########################################################################################################## # peacefulallowed #--------------------------------------------------------------------------------------------------------# # Determines if the mob is allowed to spawn on Peaceful difficulty; if false the mob will not spawn on peaceful ########################################################################################################## peacefulallowed { B:_BewitchedTome=false B:_BewitchedTome_Stronghold=false B:_BlazingJuggernaut=false B:_BrainSlime_Beach=false B:_Chameleon_Forest=true B:_Chameleon_Jungle=true B:_Dodo=true B:_FestiveCreeper=false B:_FestiveCreeper_Nether=false B:_FilchLizard=false B:_Filler_MMLava=false B:_Filler_MMMonster=false B:_Filler_MMPassive=false B:_Filler_MMWater=false B:_FlameSpewer_Nether=false B:_FlameSpewer_Overworld=false B:_Goblin=false B:_Goblin_Mineshaft=false B:_GroveSprite=true B:_Harpy=false B:_HauntedTool=false B:_LilyLurker=false B:_LostMiner=false B:_RocketCreeper=false B:_Sheepman=false B:_SkeletonWarrior=false B:_SpiderFamily=false B:_SupportCreeper=false B:_TravelingMerchant=true B:_TreasureSlime=false B:_Trollager=false B:_Trollager_Underground=false B:_VoidEye_Overworld=false } ########################################################################################################## # spawnallowed #--------------------------------------------------------------------------------------------------------# # Determines if this spawn setting is enabled; if false the mob will not spawn ########################################################################################################## spawnallowed { B:_BewitchedTome=true B:_BewitchedTome_Stronghold=true B:_BlazingJuggernaut=true B:_BrainSlime_Beach=true B:_Chameleon_Forest=true B:_Chameleon_Jungle=true B:_Dodo=true B:_FestiveCreeper=true B:_FestiveCreeper_Nether=true B:_FilchLizard=true B:_Filler_MMLava=false B:_Filler_MMMonster=false B:_Filler_MMPassive=false B:_Filler_MMWater=false B:_FlameSpewer_Nether=true B:_FlameSpewer_Overworld=true B:_Goblin=true B:_Goblin_Mineshaft=true B:_GroveSprite=true B:_Harpy=true B:_HauntedTool=true B:_LilyLurker=true B:_LostMiner=true B:_RocketCreeper=true B:_Sheepman=true B:_SkeletonWarrior=true B:_SpiderFamily=true B:_SupportCreeper=true B:_TravelingMerchant=true B:_TreasureSlime=true B:_Trollager=true B:_Trollager_Underground=true B:_VoidEye_Overworld=true } ########################################################################################################## # spawnbiomes #--------------------------------------------------------------------------------------------------------# # Biomes this mob will spawn in; for a list of all different biomes present, check the multimob config folder; adding multiple will allow the mob to spawn in each of those biomes. ########################################################################################################## spawnbiomes { S:_BewitchedTome < > S:_BewitchedTome_Stronghold < > S:_BlazingJuggernaut < > S:_BrainSlime_Beach < > S:_Chameleon_Forest < > S:_Chameleon_Jungle < > S:_Dodo < > S:_FestiveCreeper < > S:_FestiveCreeper_Nether < > S:_FilchLizard < > S:_Filler_MMLava < > S:_Filler_MMMonster < > S:_Filler_MMPassive < > S:_Filler_MMWater < > S:_FlameSpewer_Nether < > S:_FlameSpewer_Overworld < > S:_Goblin < > S:_Goblin_Mineshaft < > S:_GroveSprite < > S:_Harpy < > S:_HauntedTool < > S:_LilyLurker < > S:_LostMiner < > S:_RocketCreeper < > S:_Sheepman < > S:_SkeletonWarrior < > S:_SpiderFamily < > S:_SupportCreeper < > S:_TravelingMerchant < > S:_TreasureSlime < > S:_Trollager < > S:_Trollager_Underground < > S:_VoidEye_Overworld < > } ########################################################################################################## # spawnbiometypes #--------------------------------------------------------------------------------------------------------# # Biome Types this mob will spawn in; for a list of all different types check, the multimob config folder; requires capital letters and adding multiple will require the spawn biome to have all these types present! Example: FOREST ########################################################################################################## spawnbiometypes { S:_BewitchedTome < > S:_BewitchedTome_Stronghold < > S:_BlazingJuggernaut < > S:_BrainSlime_Beach < BEACH > S:_Chameleon_Forest < FOREST > S:_Chameleon_Jungle < JUNGLE > S:_Dodo < > S:_FestiveCreeper < > S:_FestiveCreeper_Nether < > S:_FilchLizard < SANDY > S:_Filler_MMLava < > S:_Filler_MMMonster < > S:_Filler_MMPassive < > S:_Filler_MMWater < > S:_FlameSpewer_Nether < > S:_FlameSpewer_Overworld < > S:_Goblin < > S:_Goblin_Mineshaft < > S:_GroveSprite < FOREST > S:_Harpy < > S:_HauntedTool < > S:_LilyLurker < SWAMP > S:_LostMiner < > S:_RocketCreeper < > S:_Sheepman < > S:_SkeletonWarrior < > S:_SpiderFamily < > S:_SupportCreeper < > S:_TravelingMerchant < > S:_TreasureSlime < > S:_Trollager < > S:_Trollager_Underground < > S:_VoidEye_Overworld < > } ########################################################################################################## # spawnblocks #--------------------------------------------------------------------------------------------------------# # Blocks or BlockStates this mob can spawn on; for a list of all different blockstates present, check the multimob config folder. This is NOT checked if the regular spawn checks are not overridden. ########################################################################################################## spawnblocks { S:_BewitchedTome < > S:_BewitchedTome_Stronghold < > S:_BlazingJuggernaut < > S:_BrainSlime_Beach < > S:_Chameleon_Forest < minecraft:grass > S:_Chameleon_Jungle < minecraft:grass > S:_Dodo < minecraft:mycelium > S:_FestiveCreeper < > S:_FestiveCreeper_Nether < > S:_FilchLizard < > S:_Filler_MMLava < > S:_Filler_MMMonster < > S:_Filler_MMPassive < > S:_Filler_MMWater < > S:_FlameSpewer_Nether < > S:_FlameSpewer_Overworld < > S:_Goblin < > S:_Goblin_Mineshaft < > S:_GroveSprite < minecraft:grass > S:_Harpy < minecraft:grass minecraft:stone minecraft:dirt minecraft:snow > S:_HauntedTool < > S:_LilyLurker < > S:_LostMiner < > S:_RocketCreeper < > S:_Sheepman < > S:_SkeletonWarrior < > S:_SpiderFamily < > S:_SupportCreeper < > S:_TravelingMerchant < minecraft:grass > S:_TreasureSlime < > S:_Trollager < > S:_Trollager_Underground < > S:_VoidEye_Overworld < > } ########################################################################################################## # spawndimensions #--------------------------------------------------------------------------------------------------------# # Dimensions this mob will spawn in; they go by ID. Example: 0, -1 (This is the Overworld and the Nether) ########################################################################################################## spawndimensions { I:_BewitchedTome < 0 > I:_BewitchedTome_Stronghold < 0 > I:_BlazingJuggernaut < -1 > I:_BrainSlime_Beach < 0 > I:_Chameleon_Forest < 0 > I:_Chameleon_Jungle < 0 > I:_Dodo < 0 > I:_FestiveCreeper < 0 > I:_FestiveCreeper_Nether < -1 > I:_FilchLizard < 0 > I:_Filler_MMLava < 0 > I:_Filler_MMMonster < 0 > I:_Filler_MMPassive < 0 > I:_Filler_MMWater < 0 > I:_FlameSpewer_Nether < -1 > I:_FlameSpewer_Overworld < 0 > I:_Goblin < 0 > I:_Goblin_Mineshaft < 0 > I:_GroveSprite < 0 > I:_Harpy < 0 > I:_HauntedTool < 0 > I:_LilyLurker < 0 > I:_LostMiner < 0 > I:_RocketCreeper < 0 > I:_Sheepman < -1 > I:_SkeletonWarrior < 0 > I:_SpiderFamily < 0 > I:_SupportCreeper < 0 > I:_TravelingMerchant < 0 > I:_TreasureSlime < 0 > I:_Trollager < 0 > I:_Trollager_Underground < 0 > I:_VoidEye_Overworld < 0 > } ########################################################################################################## # spawngroupsizes #--------------------------------------------------------------------------------------------------------# # Spawn group size; determines the minimum and maximum amount of mobs that will appear for each spawn. ########################################################################################################## spawngroupsizes { I:_BewitchedTome < 1 1 > I:_BewitchedTome_Stronghold < 1 1 > I:_BlazingJuggernaut < 1 1 > I:_BrainSlime_Beach < 1 1 > I:_Chameleon_Forest < 1 3 > I:_Chameleon_Jungle < 1 3 > I:_Dodo < 1 2 > I:_FestiveCreeper < 1 1 > I:_FestiveCreeper_Nether < 1 1 > I:_FilchLizard < 1 2 > I:_Filler_MMLava < 1 1 > I:_Filler_MMMonster < 1 1 > I:_Filler_MMPassive < 1 1 > I:_Filler_MMWater < 1 1 > I:_FlameSpewer_Nether < 1 1 > I:_FlameSpewer_Overworld < 1 1 > I:_Goblin < 3 3 > I:_Goblin_Mineshaft < 1 1 > I:_GroveSprite < 1 2 > I:_Harpy < 1 3 > I:_HauntedTool < 1 1 > I:_LilyLurker < 1 1 > I:_LostMiner < 1 1 > I:_RocketCreeper < 1 1 > I:_Sheepman < 1 2 > I:_SkeletonWarrior < 3 3 > I:_SpiderFamily < 1 1 > I:_SupportCreeper < 1 1 > I:_TravelingMerchant < 1 1 > I:_TreasureSlime < 1 1 > I:_Trollager < 1 1 > I:_Trollager_Underground < 1 1 > I:_VoidEye_Overworld < 1 1 > } ########################################################################################################## # spawnlimit #--------------------------------------------------------------------------------------------------------# # Spawn limit of this mob; if this limit is reached, the mob will no longer spawn until another one despawns. ########################################################################################################## spawnlimit { I:_BewitchedTome=-1 I:_BewitchedTome_Stronghold=-1 I:_BlazingJuggernaut=-1 I:_BrainSlime_Beach=-1 I:_Chameleon_Forest=-1 I:_Chameleon_Jungle=-1 I:_Dodo=-1 I:_FestiveCreeper=-1 I:_FestiveCreeper_Nether=-1 I:_FilchLizard=-1 I:_Filler_MMLava=-1 I:_Filler_MMMonster=-1 I:_Filler_MMPassive=-1 I:_Filler_MMWater=-1 I:_FlameSpewer_Nether=-1 I:_FlameSpewer_Overworld=-1 I:_Goblin=-1 I:_Goblin_Mineshaft=-1 I:_GroveSprite=-1 I:_Harpy=-1 I:_HauntedTool=-1 I:_LilyLurker=-1 I:_LostMiner=-1 I:_RocketCreeper=-1 I:_Sheepman=-1 I:_SkeletonWarrior=-1 I:_SpiderFamily=-1 I:_SupportCreeper=-1 I:_TravelingMerchant=-1 I:_TreasureSlime=-1 I:_Trollager=-1 I:_Trollager_Underground=-1 I:_VoidEye_Overworld=-1 } ########################################################################################################## # spawnstructures #--------------------------------------------------------------------------------------------------------# # Structures this mob can spawn inside of; for a list of all different vanilla structures present, check the multimob config folder. Adding multiple will allow the mob to spawn in each structure. ########################################################################################################## spawnstructures { S:_BewitchedTome < > S:_BewitchedTome_Stronghold < Stronghold > S:_BlazingJuggernaut < > S:_BrainSlime_Beach < > S:_Chameleon_Forest < > S:_Chameleon_Jungle < > S:_Dodo < > S:_FestiveCreeper < > S:_FestiveCreeper_Nether < > S:_FilchLizard < > S:_Filler_MMLava < > S:_Filler_MMMonster < > S:_Filler_MMPassive < > S:_Filler_MMWater < > S:_FlameSpewer_Nether < > S:_FlameSpewer_Overworld < > S:_Goblin < > S:_Goblin_Mineshaft < Mineshaft > S:_GroveSprite < > S:_Harpy < > S:_HauntedTool < > S:_LilyLurker < > S:_LostMiner < > S:_RocketCreeper < > S:_Sheepman < > S:_SkeletonWarrior < > S:_SpiderFamily < > S:_SupportCreeper < > S:_TravelingMerchant < > S:_TreasureSlime < > S:_Trollager < > S:_Trollager_Underground < > S:_VoidEye_Overworld < > } ########################################################################################################## # spawntype #--------------------------------------------------------------------------------------------------------# # The spawn type this mob will use to check if they can spawn at a certain location; self explanatory. Valid entries: GROUND, WATER, AIR, LAVA ########################################################################################################## spawntype { S:_BewitchedTome=GROUND S:_BewitchedTome_Stronghold=GROUND S:_BlazingJuggernaut=GROUND S:_BrainSlime_Beach=GROUND S:_Chameleon_Forest=GROUND S:_Chameleon_Jungle=GROUND S:_Dodo=GROUND S:_FestiveCreeper=GROUND S:_FestiveCreeper_Nether=GROUND S:_FilchLizard=GROUND S:_Filler_MMLava=GROUND S:_Filler_MMMonster=GROUND S:_Filler_MMPassive=GROUND S:_Filler_MMWater=GROUND S:_FlameSpewer_Nether=LAVA S:_FlameSpewer_Overworld=LAVA S:_Goblin=GROUND S:_Goblin_Mineshaft=GROUND S:_GroveSprite=GROUND S:_Harpy=GROUND S:_HauntedTool=GROUND S:_LilyLurker=WATER S:_LostMiner=GROUND S:_RocketCreeper=GROUND S:_Sheepman=GROUND S:_SkeletonWarrior=GROUND S:_SpiderFamily=GROUND S:_SupportCreeper=GROUND S:_TravelingMerchant=GROUND S:_TreasureSlime=GROUND S:_Trollager=GROUND S:_Trollager_Underground=GROUND S:_VoidEye_Overworld=GROUND } ########################################################################################################## # spawnvariants #--------------------------------------------------------------------------------------------------------# # The variant ID determines which Variant of the mob is used for this spawn setup. See the Variant Settings. ########################################################################################################## spawnvariants { I:_BewitchedTome=-1 I:_BewitchedTome_Stronghold=-1 I:_BlazingJuggernaut=-1 I:_BrainSlime_Beach=-1 I:_Chameleon_Forest=-1 I:_Chameleon_Jungle=-1 I:_Dodo=-1 I:_FestiveCreeper=-1 I:_FestiveCreeper_Nether=-1 I:_FilchLizard=-1 I:_Filler_MMLava=-1 I:_Filler_MMMonster=-1 I:_Filler_MMPassive=-1 I:_Filler_MMWater=-1 I:_FlameSpewer_Nether=-1 I:_FlameSpewer_Overworld=-1 I:_Goblin=-1 I:_Goblin_Mineshaft=-1 I:_GroveSprite=-1 I:_Harpy=-1 I:_HauntedTool=-1 I:_LilyLurker=-1 I:_LostMiner=-1 I:_RocketCreeper=-1 I:_Sheepman=-1 I:_SkeletonWarrior=-1 I:_SpiderFamily=-1 I:_SupportCreeper=-1 I:_TravelingMerchant=-1 I:_TreasureSlime=-1 I:_Trollager=-1 I:_Trollager_Underground=-1 I:_VoidEye_Overworld=-1 } ########################################################################################################## # spawnweights #--------------------------------------------------------------------------------------------------------# # Spawn weights are used to determine the frequency of the mob being chosen by the spawner. The higher this number, the more chance the mob has to spawn ########################################################################################################## spawnweights { I:_BewitchedTome=20 I:_BewitchedTome_Stronghold=100 I:_BlazingJuggernaut=10 I:_BrainSlime_Beach=80 I:_Chameleon_Forest=100 I:_Chameleon_Jungle=100 I:_Dodo=100 I:_FestiveCreeper=10 I:_FestiveCreeper_Nether=10 I:_FilchLizard=25 I:_Filler_MMLava=50 I:_Filler_MMMonster=100 I:_Filler_MMPassive=50 I:_Filler_MMWater=50 I:_FlameSpewer_Nether=100 I:_FlameSpewer_Overworld=100 I:_Goblin=50 I:_Goblin_Mineshaft=100 I:_GroveSprite=100 I:_Harpy=100 I:_HauntedTool=70 I:_LilyLurker=100 I:_LostMiner=4 I:_RocketCreeper=50 I:_Sheepman=40 I:_SkeletonWarrior=100 I:_SpiderFamily=40 I:_SupportCreeper=30 I:_TravelingMerchant=25 I:_TreasureSlime=20 I:_Trollager=5 I:_Trollager_Underground=25 I:_VoidEye_Overworld=10 } ########################################################################################################## # weathercondition #--------------------------------------------------------------------------------------------------------# # The weather conditions this mob will spawn at; self explanatory. Valid entries: THUNDER, RAIN, SNOW, DOWNFALL (this means generally when there is downfall) ########################################################################################################## weathercondition { S:_BewitchedTome=NONE S:_BewitchedTome_Stronghold=NONE S:_BlazingJuggernaut=NONE S:_BrainSlime_Beach=NONE S:_Chameleon_Forest=NONE S:_Chameleon_Jungle=NONE S:_Dodo=NONE S:_FestiveCreeper=NONE S:_FestiveCreeper_Nether=NONE S:_FilchLizard=NONE S:_Filler_MMLava=NONE S:_Filler_MMMonster=NONE S:_Filler_MMPassive=NONE S:_Filler_MMWater=NONE S:_FlameSpewer_Nether=NONE S:_FlameSpewer_Overworld=NONE S:_Goblin=NONE S:_Goblin_Mineshaft=NONE S:_GroveSprite=NONE S:_Harpy=NONE S:_HauntedTool=NONE S:_LilyLurker=NONE S:_LostMiner=NONE S:_RocketCreeper=NONE S:_Sheepman=NONE S:_SkeletonWarrior=NONE S:_SpiderFamily=NONE S:_SupportCreeper=NONE S:_TravelingMerchant=NONE S:_TreasureSlime=NONE S:_Trollager=NONE S:_Trollager_Underground=NONE S:_VoidEye_Overworld=NONE }