# Configuration file cavegen { # Dimension IDs that will use Vanilla cave generation rather than Worley's Caves # Default: I:blackListedDims < > # Reduces number of caves at surface level, becoming more common until caves generate normally X number of blocks below the surface # Default: 15 I:easeInDepth=15 # Streches (when > 1.0) or compresses (when < 1.0) cave generation along X and Z axis # Default: 1.0 D:horizonalCompressionMultiplier=1.0 # Caves will not attempt to generate above this y level. Range 1-256 # Default: 128 I:maxCaveHeight=128 # Controls size of caves. Smaller values = larger caves. Between -1.0 and 1.0 # Default: -0.18 D:noiseCutoffValue=-0.18 # Controls size of caves at the surface. Smaller values = more caves break through the surface. Between -1.0 and 1.0 # Default: -0.081 (45% of noiseCutoffValue) D:surfaceCutoffValue=-0.081 # Squishes caves on the Y axis. Lower values = taller caves and more steep drops # Default: 2.0 D:verticalCompressionMultiplier=2.0 # Controls how much to warp caves. Lower values = straighter caves # Default: 8.0 D:warpAmplifier=8.0 }