"client" { #With this enabled, CCL will catch all exceptions thrown whilst rendering blocks. #If an exception is caught, the block will not be rendered. B:"catchBlockRenderExceptions"=true #With this enabled, CCL will catch all exceptions thrown whilst rendering items. #By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled # CCL will attempt to recover after the exception. B:"catchItemRenderExceptions"=true #With this enabled, CCL will attempt to recover item rendering after an exception is thrown. #It is recommended to only enable this when a mod has a known bug and a fix has not been released yet. #WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items, # CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember # and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit. # Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those. # this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder. B:"attemptRecoveryOnItemRenderException"=false #With this enabled, CCL will message the player upon an exception from rendering blocks or items. #Messages are Rate-Limited to one per 5 seconds in the event that the exception continues. B:"messagePlayerOnRenderCrashCaught"=true }