# Configuration file "zombie awareness: spawning" { # Automatically target closest player on spawn for mods extra spawning features B:extraSpawningAutoTarget=false # Max distance required from closest player to spawn extra random position zombie I:extraSpawningCavesDistMax=100 # Min distance required from closest player to spawn extra random position zombie I:extraSpawningCavesDistMin=50 # The max count of zombies active in loaded chunks for extra cave spawning I:extraSpawningCavesMaxCount=50 # Max amount of zombies that can spawn together in a cave I:extraSpawningCavesMaxGroupSize=5 # Odds to 1 of spawning extra random zombies I:extraSpawningCavesRandomPool=1 # How intensively it tries to spawn mobs in caves I:extraSpawningCavesTryCount=15 # Max distance required from closest player to spawn extra random position zombie I:extraSpawningDistMax=100 # Min distance required from closest player to spawn extra random position zombie I:extraSpawningDistMin=50 # The max count of zombies active in loaded chunks for extra surface spawning I:extraSpawningSurfaceMaxCount=50 # Max amount of zombies that can spawn together on surface I:extraSpawningSurfaceMaxGroupSize=3 # Odds to 1 of spawning extra random zombies I:extraSpawningSurfaceRandomPool=100 # Instead of just zombies, use the list of mobs minecraft tries to normally spawn with, could include monsters from mods B:extraSpawningUseNaturalSpawnList=false # The max count of zombies active in loaded chunks for duplicating zombie at a location, for 1 player, vanilla count is about 25, so this adds 10 extra I:maxZombiesNight=35 # Odds to 1 of duplicating extra zombies I:maxZombiesNightBaseRarity=100 # Delay rate of spawning extra zombies I:zombieSpawnTickDelay=5 }