# Configuration file "weather2: tornado" { # Makes weather boring! or peacefull? B:Storm_NoTornadosOrCyclones=false # Use a list of blocks instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules B:Storm_Tornado_GrabCond_List=false B:Storm_Tornado_GrabCond_List_PartialMatches=false # Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks B:Storm_Tornado_GrabCond_StrengthGrabbing=true # Enable GrabCond_List to use, add registered block names to list, use commas to separate values S:Storm_Tornado_GrabList=planks, leaves # Treat block grab list as a blacklist instead of whitelist B:Storm_Tornado_GrabListBlacklistMode=false # Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing B:Storm_Tornado_RefinedGrabRules=true # Used if Storm_Tornado_grabbedBlocksRepairOverTime is true, minimum of 600 ticks (30 seconds) required I:Storm_Tornado_TicksToRepairBlock=6000 # Accuracy of tornado aimed at player I:Storm_Tornado_aimAtPlayerAngleVariance=5 # Make tornados initial heading aimed towards closest player B:Storm_Tornado_aimAtPlayerOnSpawn=true # Grab animals, overridden by Storm_Tornado_grabPlayersOnly B:Storm_Tornado_grabAnimals=true # Tear up blocks from the ground based on conditions defined B:Storm_Tornado_grabBlocks=true # Grab entity items, overridden by Storm_Tornado_grabPlayersOnly B:Storm_Tornado_grabItems=false # Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly B:Storm_Tornado_grabMobs=true # Grab player or not B:Storm_Tornado_grabPlayer=true # Prevent grabbing of non players B:Storm_Tornado_grabPlayersOnly=false # Grab villagers, overridden by Storm_Tornado_grabPlayersOnly B:Storm_Tornado_grabVillagers=true # Experimental idea, places the WIP repairing block where a tornado does damage instead of removing the block, causes tornado damage to self repair, recommend setting Storm_Tornado_rarityOfBreakOnFall to 0 to avoid duplicated blocks B:Storm_Tornado_grabbedBlocksRepairOverTime=false I:Storm_Tornado_maxBlocksGrabbedPerTick=5 # Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities I:Storm_Tornado_maxFlyingEntityBlocks=200 I:Storm_Tornado_rarityOfBreakOnFall=5 # How rarely a block will be removed while spinning around a tornado I:Storm_Tornado_rarityOfDisintegrate=15 }