# Configuration file "weather2: storm" { I:Lightning_DistanceToPlayerForEffects=256 I:Lightning_OddsTo1OfFire=20 B:Lightning_StartsFires=false I:Lightning_lifetimeOfFire=3 I:Player_Storm_Deadly_OddsTo1=30 I:Player_Storm_Deadly_TimeBetweenInTicks=72000 # Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1 I:Server_Storm_Deadly_OddsTo1=30 # Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks I:Server_Storm_Deadly_TimeBetweenInTicks=72000 B:Server_Storm_Deadly_UseGlobalRate=false I:Storm_AllTypes_TickRateDelay=60 I:Storm_Deadly_CollideDistance=128 # The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5 I:Storm_Deflector_MinStageRemove=1 I:Storm_Deflector_RadiusOfStormRemoval=150 B:Storm_Deflector_RemoveRainstorms=false B:Storm_Deflector_RemoveSandstorms=true B:Storm_FlyingBlocksHurt=true I:Storm_HailPerTick=10 I:Storm_LightningStrikeBaseValueOddsTo1=200 I:Storm_MaxPerPlayerPerLayer=20 I:Storm_MaxRadius=300 B:Storm_NoRainVisual=false I:Storm_OddsTo1OfHighWindWaterSpout=150 I:Storm_OddsTo1OfLandBasedStorm=-1 I:Storm_OddsTo1OfOceanBasedStorm=300 I:Storm_ParticleSpawnDelay=3 I:Storm_PercentChanceOf_C0_Cyclone=70 I:Storm_PercentChanceOf_C1_Cyclone=50 I:Storm_PercentChanceOf_C2_Cyclone=40 I:Storm_PercentChanceOf_C3_Cyclone=30 I:Storm_PercentChanceOf_C4_Cyclone=20 # Also known as full blown hurricane I:Storm_PercentChanceOf_C5_Cyclone=10 I:Storm_PercentChanceOf_F0_Tornado=70 I:Storm_PercentChanceOf_F1_Tornado=50 I:Storm_PercentChanceOf_F2_Tornado=40 I:Storm_PercentChanceOf_F3_Tornado=30 I:Storm_PercentChanceOf_F4_Tornado=20 I:Storm_PercentChanceOf_F5_Tornado=10 I:Storm_PercentChanceOf_Hail=80 I:Storm_PercentChanceOf_HighWind=90 I:Storm_Rain_OddsTo1=150 # Minimum amount of visual rain shown when its raining globally during overcast mode D:Storm_Rain_Overcast_Amount=0.01 I:Storm_Rain_Overcast_OddsTo1=50 # How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable I:Storm_Rain_TrackAndExtinguishEntitiesRate=200 I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=100 I:Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining=30 I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15 I:Storm_Rain_WaterBuildUpRate=10 I:Storm_Rain_WaterSpendRate=3 D:Storm_TemperatureAdjustRate=0.1 B:preventServerThunderstorms=true }