import mods.artisanworktables.builder.RecipeBuilder; print("Initializing 'NA11 - Artisan Worktables Recipes for Labyrinth blocks and alike for New Alterlite'..."); //val mason = RecipeBuilder.get("mason"); // === First 6 === // Standard Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_0") .create(); // Cade Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_1") .create(); // White Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_2") .create(); // Mundane Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_3") .create(); // Stale Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_4") .create(); // Yellow Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_5") .create(); // === Second 6 Set (Uses Coal Dust) === // Tallack Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_6") .create(); // Hazardous Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_7") .create(); // Axon Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_8") .create(); // Gramm Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_9") .create(); // Barned Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_10") .create(); // Masked Labyrinth Block RecipeBuilder.get("mason") .setShaped([ [, , ], [, null, ], [, , ]]) .setFluid( * 500) .setSecondaryIngredients([ * 8]) .addOutput( * 8) .addTool(, 16) .addTool(, 8) .setName("na11_mason_labyrinth_type_11") .create(); // More coming soon print("Initialization of 'NA11 - Artisan Worktables Recipes for Labyrinth blocks and alike for New Alterlite' has been completed.");