# Configuration file ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client-side settings ########################################################################################################## client { # Color of the border of the box (0 to disable) [default: ff999999] S:boxBorderColor=ff999999 # The distance to the bottom side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] I:boxBottomY=-1 # Color of the box (0 to disable) [default: 55006699] S:boxFillColor=55006699 # The distance to the left side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] I:boxLeftX=5 # How much the border should be offset (i.e. to create an 'outer' border) [range: 0 ~ 20, default: 0] I:boxOffset=0 # The distance to the right side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] I:boxRightX=-1 # Thickness of the border of the box (0 to disable) [range: 0 ~ 20, default: 2] I:boxThickness=2 # The distance to the top side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] I:boxTopY=5 # Color of the border of the chest contents box (0 to disable) [default: ff006699] S:chestContentsBorderColor=ff006699 # If true equal stacks will be compacted in the chest contents overlay [default: true] B:compactEqualStacks=true # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] B:extendedInMain=false # true means shows harvestability with vanilla style icons [default: true] B:harvestStyleVanilla=true # If true then the probe hotkey must be held down to show the tooltip [default: false] B:holdKeyToMakeVisible=false # Toggle default probe visibility (client can override) [default: true] B:isVisible=true # 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1] I:showBreakProgress=1 # If true show liquid information when the probe hits liquid first [default: false] B:showLiquids=false # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: red,bold] S:textStyleError=red,bold # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] S:textStyleInfo=white # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue] S:textStyleInfoImportant=blue # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray] S:textStyleLabel=gray # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue,italic] S:textStyleModName=blue,italic # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] S:textStyleName=white # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray,strikethrough] S:textStyleObsolete=gray,strikethrough # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: green] S:textStyleOk=green # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] S:textStyleProgress=white # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: yellow] S:textStyleWarning=yellow # The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0] S:tooltipScale=1.0 } ########################################################################################################## # providers #--------------------------------------------------------------------------------------------------------# # Provider configuration ########################################################################################################## providers { # Entity providers that should be excluded [default: [Ljava.lang.String;@22540c17] S:excludedEntityProviders < > # Providers that should be excluded [default: [Ljava.lang.String;@23368d23] S:excludedProviders < > # Order in which entity providers should be used [default: [Ljava.lang.String;@447b34f8] S:sortedEntityProviders < theoneprobe:entity.default theoneprobe:entity.debug theoneprobe:entity.entity animania:entities topaddons:base topaddons:opencomputers topaddons:stevescarts topaddons:storagedrawers topaddons:thermaldynamics topaddons:thermalexpansion topaddons:vanilla topaddons:rustic > # Order in which providers should be used [default: [Ljava.lang.String;@48e51648] S:sortedProviders < theoneprobe:default theoneprobe:debug theoneprobe:block animania:blocks thermalexpansion.topplugin bonsaitrees:default compactmachines3:default endercrop immersiveengineering:EnergyInfo immersiveengineering:ProcessInfo immersiveengineering:TeslaCoilInfo immersiveengineering:SideConfigInfo immersiveengineering:FluidInfo topaddons:base topaddons:opencomputers topaddons:stevescarts topaddons:storagedrawers topaddons:thermaldynamics topaddons:thermalexpansion topaddons:vanilla topaddons:rustic waystones cookingforblockheads teastory.barrel teastory.full_kettle teastory.teapan teastory.tea_plant > } ########################################################################################################## # theoneprobe #--------------------------------------------------------------------------------------------------------# # The One Probe configuration ########################################################################################################## theoneprobe { # If true equal stacks will be compacted in the chest contents overlay [default: true] B:compactEqualStacks=true # A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) [default: [Ljava.lang.String;@6ef7283a] S:dontSendNBT < > # A list of blocks for which we don't show chest contents automatically except if sneaking [default: [Ljava.lang.String;@55a7e0fb] S:dontShowContentsUnlessSneaking < > # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] B:extendedInMain=false # How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000] I:loggingThrowableTimeout=20000 # The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP [range: -1 ~ 32768, default: 20000] I:maxPacketToServer=20000 # Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only [range: 0 ~ 3, default: 3] I:needsProbe=3 # Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0] S:probeDistance=6.0 # Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] I:rfFormat=1 # Alternate color for the RF bar [default: ff430000] S:rfbarAlternateFilledColor=ff430000 # Color for the RF bar border [default: ff555555] S:rfbarBorderColor=ff555555 # Color for the RF bar [default: ffdd0000] S:rfbarFilledColor=ffdd0000 # Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] I:showAnimalOwnerSetting=2 # Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showBrewStandSetting=1 # Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showCanBeHarvested=1 # Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] I:showChestContents=2 # Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2] I:showChestContentsDetailed=2 # If true show the color of the collar of a wolf [default: true] B:showCollarColor=true # A list of blocks for which we automatically show chest contents even if not sneaking [default: [Ljava.lang.String;@37fdd626] S:showContentsWithoutSneaking < storagedrawers:basicDrawers storagedrawersextra:extra_drawers > # Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showCropPercentage=1 # If true show debug info with creative probe [default: true] B:showDebugInfo=true # Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showHarvestLevel=1 # Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] I:showHorseStatSetting=2 # If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4] I:showItemDetailThresshold=4 # Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showLeverSetting=1 # Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showMobGrowth=1 # Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showMobHealth=1 # Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] I:showMobPotionEffects=2 # Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showMobSpawnerSetting=1 # Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showModName=1 # How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] I:showRF=1 # Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] I:showRedstone=1 # Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0] I:showSilverfish=0 # The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0] I:showSmallChestContentsWithoutSneaking=0 # How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] I:showTank=1 # Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] I:showTankSetting=2 # If true there will be a readme note for first-time players [default: true] B:spawnNote=true # If true there will be a bauble version of the probe if baubles is present [default: true] B:supportBaubles=true # Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] I:tankFormat=1 # Alternate color for the tank bar [default: ff000043] S:tankbarAlternateFilledColor=ff000043 # Color for the tank bar border [default: ff555555] S:tankbarBorderColor=ff555555 # Color for the tank bar [default: ff0000dd] S:tankbarFilledColor=ff0000dd # The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300] I:timeout=300 # The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000] I:waitingForServerTimeout=2000 }