# Configuration file all { ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General Options ########################################################################################################## general { # enable smelting rotten flesh into tallow [default: true] B:"Flesh Smelting"=true # enable/disable the ability to add olive oil to food [default: true] B:"Enable Olive Oiling"=true # add an item's registry name to this list to prevent it from being craftable with olive oil # put each item name on a new line, don't use commas # [default: [Ljava.lang.String;@16cce233] S:"Olive Oil Food Blacklist" < > # if enabled, allows the armor meter to go beyond one row # only one extra row will ever be rendered, because the armor stat is naturally capped at 30 [default: true] B:"Extra Armor HUD"=true # if enabled, adds a hud elemnt over the hunger meter to show armor toughness, if applicable [default: true] B:"Armor Toughness HUD"=true # enable/disable the random offset added to wildberry bush models [default: true] B:"Wildberry Bush Offset"=true # set this to false to prevent any of Rustic's seeds from dropping from grass or vines [default: true] B:"Enable Seed Drops"=true # decrease this number to make seeds more difficult to find (10 is wheat seed rarity) [range: 1 ~ 100, default: 7] I:"Seed Drop Rate"=7 # with this value set to true, vines will only drop grape seeds when broken with tools from the whitelist [default: false] B:"Grapeseed Drops Require Tool"=false # add an item's registry name to this list to allow vines to drop grape seeds when broken with it # put each item name on a new line, don't use commas # [default: [Ljava.lang.String;@46e3a2ec] S:"Grapeseed Tool Whitelist" < minecraft:iron_hoe minecraft:diamond_hoe > # set this to false if you experience any issues with Rustic's glass bottle emptying recipe [default: true] B:"Enable Bottle Emptying"=true # the minimum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: -1] I:"Minimum Increase To Brew Quality"=-1 # the maximum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: 4] I:"Maximum Increase To Brew Quality"=4 # how long it should take for a brewing barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000] I:"Maximum Brew Time"=12000 # enable/disable all slate blocks and world gen [default: true] B:"Enable Slate"=true # enable/disable all stone pillar blocks [default: true] B:"Enable Stone Pillars"=true # enable/disable all clay wall blocks [default: true] B:"Enable Clay Walls"=true # enable/disable all painted wood blocks [default: true] B:"Enable Painted Wood"=false # enable/disable all table blocks [default: true] B:"Enable Tables"=true # enable/disable all chair blocks [default: true] B:"Enable Chairs"=true # enable/disable lattice blocks [default: true] B:"Enable Lattice"=true } ########################################################################################################## # world #--------------------------------------------------------------------------------------------------------# # World Generation Options ########################################################################################################## world { # if set to true, slate will generate in the nether instead of the overworld [default: false] B:"Nether Slate"=false # number of times the generator will try to place a slate vein per chunk [range: 0 ~ 128, default: 5] I:"Slate Veins Per Chunk"=2 # number of blocks per slate vein [range: 0 ~ 100, default: 33] I:"Slate Vein Size"=33 # chance for olive trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03] S:"Olive Tree Generation Chance"=0.03 # maximum number of times the generator will attempt to place an olive tree in a chunk [range: 0 ~ 128, default: 5] I:"Max Olive Tree Generation Attempts"=5 # chance for ironwood trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.015] S:"Ironwood Generation Chance"=0.015 # maximum number of times the generator will attempt to place an ironwood tree in a chunk [range: 0 ~ 128, default: 4] I:"Max Ironwood Generation Attempts"=4 # chance for an herb to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.125] S:"Herb Generation Chance"=0.125 # maximum number of times the generator will attempt to place an herb in a chunk [range: 0 ~ 128, default: 8] I:"Max Herb Generation Attempts"=8 # chance for wildberry bushes to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.05] S:"Wildberry Generation Chance"=0.05 # maximum number of times the generator will attempt to place a wildberry bush in a chunk [range: 0 ~ 128, default: 4] I:"Max Wildberry Generation Attempts"=4 # add numerical dimension ids to this list to allow Rustic's overworld world gen to occur in those dimensions # dimensions that are not listed here will not receive Rustic's overworld world generation # [default: [Ljava.lang.String;@2a5da20f] S:"Overworld Generation Dimension Whitelist" < 0 > # add numerical dimension ids to this list to allow Rustic's nether world gen to occur in those dimensions # dimensions that are not listed here will not receive Rustic's nether world generation # [default: [Ljava.lang.String;@309d7b47] S:"Nether Generation Dimension Whitelist" < -1 > } ########################################################################################################## # bees #--------------------------------------------------------------------------------------------------------# # Bee Related Options ########################################################################################################## bees { # chance for beehives to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03] S:"Beehive Generation Chance"=0.03 # maximum number of times the generator will attempt to place a beehive in a chunk [range: 0 ~ 128, default: 3] I:"Max Beehive Generation Attempts"=3 # the time it takes for an apiary to produce a new bee is multiplied by this value # LARGER numbers make bees reproduce LESS often [range: 0.0 ~ 10.0, default: 1.0] S:"Bee Reproduction Multiplier"=1.0 # the time it takes for an apiary to produce a honeycomb is multiplied by this value # LARGER numbers make bees produce honeycomb LESS often [range: 0.0 ~ 10.0, default: 1.0] S:"Bee Honeycomb Multiplier"=1.0 # higher values increase the frequency with which apiaries forcibly age a crop [range: 0.0 ~ 10.0, default: 1.0] S:"Bee Crop Boost Multiplier"=1.0 } ########################################################################################################## # compat #--------------------------------------------------------------------------------------------------------# # Mod Compatability Related Options ########################################################################################################## compat { # with this enabled, Rustic will automatically add recipes for some of Forestry's machines using Rustic's fluids [default: true] B:"Enable Forestry Compat"=true } }