# Configuration file general { # If enabled, the looting enchant will have an effect on the drop chance. B:__enableLootingEnchant=true # If enabled, allows Creepers, Skeletons and Zombies to drop their heads. B:__enableStandardHeads=false # If enabled, overrides the _overallDropChance variable with the specific values. B:__mobSpecificDropChances=true # Sets head drop chance for Zombies, Skeletons and Creepers if '__enableStandardHeads' is ENABLED. # Min: 1.0E-4 # Max: 1.0 D:_creeperSkeletonZombieDropChance=0.1 # Sets the chance of a mob dropping its head if '__mobSpecificDropChances' is DISABLED. # Min: 1.0E-4 # Max: 1.0 D:_overallDropChance=0.1 # Min: 1.0E-4 # Max: 1.0 D:bat=0.02 # Min: 1.0E-4 # Max: 1.0 D:blaze=0.001 # Min: 1.0E-4 # Max: 1.0 D:cave_spider=0.01 # Min: 1.0E-4 # Max: 1.0 D:charged_creeper=1.0 # Min: 1.0E-4 # Max: 1.0 D:chicken=0.005 # Min: 1.0E-4 # Max: 1.0 D:cow=0.005 # Min: 1.0E-4 # Max: 1.0 D:donkey=0.02 # Min: 1.0E-4 # Max: 1.0 D:elder_guardian=0.3 # Min: 1.0E-4 # Max: 1.0 D:enderman=2.0E-4 # Min: 1.0E-4 # Max: 1.0 D:endermite=0.02 # Min: 1.0E-4 # Max: 1.0 D:evoker=0.2 # Min: 1.0E-4 # Max: 1.0 D:ghast=0.05 # Min: 1.0E-4 # Max: 1.0 D:guardian=0.002 # Min: 1.0E-4 # Max: 1.0 D:horse=0.02 # Min: 1.0E-4 # Max: 1.0 D:husk=0.03 # Min: 1.0E-4 # Max: 1.0 D:iron_golem=0.02 # Min: 1.0E-4 # Max: 1.0 D:llama=0.04 # Min: 1.0E-4 # Max: 1.0 D:magma_cube=0.005 # Min: 1.0E-4 # Max: 1.0 D:mooshroom=0.002 # Min: 1.0E-4 # Max: 1.0 D:mule=0.1 # Min: 1.0E-4 # Max: 1.0 D:ocelot=0.04 # Min: 1.0E-4 # Max: 1.0 D:parrot=0.8 # Min: 1.0E-4 # Max: 1.0 D:pig=0.005 # Min: 1.0E-4 # Max: 1.0 D:polar_bear=0.1 # Min: 1.0E-4 # Max: 1.0 D:rabbit=0.1 # Min: 1.0E-4 # Max: 1.0 D:sheep=0.0175 # Min: 1.0E-4 # Max: 1.0 D:shulker=0.02 # Min: 1.0E-4 # Max: 1.0 D:silverfish=0.02 # Min: 1.0E-4 # Max: 1.0 D:skeleton_horse=0.2 # Min: 1.0E-4 # Max: 1.0 D:slime=5.0E-4 # Min: 1.0E-4 # Max: 1.0 D:snowman=0.02 # Min: 1.0E-4 # Max: 1.0 D:spider=0.002 # Min: 1.0E-4 # Max: 1.0 D:squid=0.02 # Min: 1.0E-4 # Max: 1.0 D:stray=0.05 # Min: 1.0E-4 # Max: 1.0 D:vex=0.02 # Min: 1.0E-4 # Max: 1.0 D:villager=0.005 # Min: 1.0E-4 # Max: 1.0 D:vindicator=0.2 # Min: 1.0E-4 # Max: 1.0 D:witch=0.002 # Min: 1.0E-4 # Max: 1.0 D:wither=1.0 # Min: 1.0E-4 # Max: 1.0 D:wolf=0.02 # Min: 1.0E-4 # Max: 1.0 D:zombie_horse=1.0 # Min: 1.0E-4 # Max: 1.0 D:zombie_pigman=0.001 # Min: 1.0E-4 # Max: 1.0 D:zombie_villager=0.04 }