# Configuration file general { # Display chunk border while holding Core Samples, default=true B:sample_displayBorder=true extraction { # Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs) I:pipe_check_ticks=100 # The Flux the Pumpjack requires each tick to pump, default=1024 I:pumpjack_consumption=1024 # The amount of mB of oil a Pumpjack extracts per tick, default=15 I:pumpjack_speed=15 # Require a pumpjack to have pipes built down to Bedrock, default=false B:req_pipes=false # The chance that a chunk contains a fluid reservoir, default=0.5 D:reservoir_chance=0.5 # List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist] S:reservoirs < aquifer, water, 5000000, 10000000, 6, 30, [], [0], [], [] oil, oil, 2500000, 15000000, 6, 40, [1], [], [], [] lava, lava, 250000, 1000000, 0, 30, [1], [], [], [] > } refining { # A modifier to apply to the energy costs of every Distillation Tower recipe, default=1 D:distillationTower_energyModifier=1.0 # A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1 D:distillationTower_timeModifier=1.0 # Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance S:towerByproduct < immersivepetroleum:material, 1, 0, 7 > # Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb S:towerRecipes < 2048, oil, 75 -> lubricant, 9, diesel, 27, gasoline, 39 > } generation { # List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick S:fuels < gasoline, 5, 256 > } misc { # Automatically unlock IP recipes for new players, default=true B:autounlock_recipes=true # List of Motorboat fuels. Format: fluid_name, mb_used_per_tick S:boat_fuels < gasoline, 1 > } tools { } }