# Configuration file client_settings { # If false, the clock will not be displayed when a player lies in bed. B:showClockInBed=true } custom_night_detection { # If true, manual night start time will be used instead of vanilla skylight check. B:customStartEnabled=false # Specify the tick time that night starts for the sake of sleeping being permitted. # Default vanilla value of 12516 is about 18:31 (refer to 'Day-night_cycle' on Gamepedia wiki). # Note that this only works for setting later time - allowing daytime sleep is done via CMC config. I:customStartValue=12516 } restrictions { # If true, players can sleep during the day and will NOT be automatically woken-up either. B:allowSleepDuringDay=false # Horizontal radius to scan for hostile mobs. Set to 0 to disable safety check completely. D:safetyCheckXZ=8.0 # Vertical distance to scan for hostile mobs (both up and down). Set to 0 to disable safety check completely. D:safetyCheckY=5.0 # REQUIRES CMC. If true, unlocks sleeping ability in any dimension (e.g. Nether). # Note #1: Respawn point will not be reset - you always respawn in your overworld spawn point. # Note #2: Other dimensions have their own idea about night-time, e.g. Nether is always night. B:sleepAnywhere=false } sleep_vote { # The action to perform once actionTimeout has elapsed (assuming the sleeping player percentage has been maintained). # NONE: Take no action, just show the reminder. # TIMELAPSE_ANYWAY: Continue with Timelapse - awake players have to deal with it. Default. # CMC_KICK_AWAKE: Requires CMC (otherwise skip-to-day will occur after kick). Kick awake players, then continue with Timelapse. # SKIP_TO_DAY: Skip to the next day (fallback to vanilla Minecraft behavior). # Valid values: # NONE # TIMELAPSE_ANYWAY # CMC_KICK_AWAKE # SKIP_TO_DAY S:action=TIMELAPSE_ANYWAY # Once the percentage of sleeping players is reached, wait this many seconds before performing the configured vote action. # Note that if the sleeping player percentage drops below the configured minimum, the timeout action is cancelled. I:actionTimeout=60 # Text displayed when all players are asleep. S:allAsleepText=All players are asleep: Advancing time! # Text to display to players when an active or pending vote action is cancelled for whatever reason. # (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players. S:cancelledText=Time progression cancelled/finished ((COUNT) players sleeping). # Text to display to players (The 'Reason' on the Disconnected screen) when they're kicked as the result of a # vote. Note that due to a Minecraft bug, sometimes a generic reason may still show instead. S:kickText=Automatic kick from sleep vote timeout. # Minimum percent of players required before sleep vote reminders (and actions, if any) can occur. # Min: 0 # Max: 100 I:percent=40 # Text that will be periodically displayed to other players when the configured percent has been reached. # (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players. # (TIMEOUT) will be replaced with remaining time before sleep action is performed. S:reminderText=(COUNT) players are trying to sleep. Time progression will start in (TIMEOUT) seconds. # How many seconds at a time to display a reminder to players. I:reminderTextDisplayTime=4 # How many seconds between successive reminder displays. I:reminderTextRepeatTime=20 # Text displayed when vote action has passed. S:votePassedText=Vote action passed: Advancing time! } timelapse_mode { # Maximum tickrate for Timelapse. # Note that Tickrate Changer will throttle back tickrate as necessary to avoid total CPU saturation. D:rate=1200.0 }