Advancements System #2

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opened 5 years ago by Rail Administrator · 1 comments
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The current guide for the player will be through the advancements system that can be accessed using 'K' key in-game. The HQM Book will currently be unused for the time being but will be kept in the game's code.

As of the current dev build, the advancements tree for New Alterlite is as follows:

graph TD;
00[New Alterlite];
00-->01A[Tree Puncher];
00-->02A[My kingdom for a horse];
00-->03A[Not alone in the world];
00-->06A[And so it begins];
01A-->01B[A place to work things out];
01B-->01C[A better workstation];
01A-->01AA[Let there be light];
03A-->03B[A Standing Stone];
03B-->03C[The Magic of the Stone];
03C-->03D[A stone of my own carving];
03A-->03AA[Barter Trading];
06A-->06B[An Unpleasant Fight];

The advancement tree is not final and is currently missing a lot of progression guide that may be required by the player to tell them the correct direction to progress in. Work is in progress.

The current guide for the player will be through the advancements system that can be accessed using 'K' key in-game. The HQM Book will currently be unused for the time being but will be kept in the game's code. As of the current dev build, the advancements tree for New Alterlite is as follows: ```mermaid graph TD; 00[New Alterlite]; 00-->01A[Tree Puncher]; 00-->02A[My kingdom for a horse]; 00-->03A[Not alone in the world]; 00-->06A[And so it begins]; 01A-->01B[A place to work things out]; 01B-->01C[A better workstation]; 01A-->01AA[Let there be light]; 03A-->03B[A Standing Stone]; 03B-->03C[The Magic of the Stone]; 03C-->03D[A stone of my own carving]; 03A-->03AA[Barter Trading]; 06A-->06B[An Unpleasant Fight]; ``` The advancement tree is not final and is currently missing a lot of progression guide that may be required by the player to tell them the correct direction to progress in. Work is in progress.
Rail Administrator added this to the Alpha 01 milestone 5 years ago
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SYSTEM_MANUAL_IMPORT
USER:YandolsZX

For reference, currently the Tree Puncher line is coded as 01. My kingdom for a horse is 02, Not alone in the world is 03 and And so it begins is coded as 06.

04 and 05 is currently not implemented but they will be Tinker's Construct and Immersive Engineering respectively once the more important advancements on other lines have been worked out.

SYSTEM_MANUAL_IMPORT USER:YandolsZX For reference, currently the Tree Puncher line is coded as `01`. My kingdom for a horse is `02`, Not alone in the world is `03` and And so it begins is coded as `06`. `04` and `05` is currently not implemented but they will be Tinker's Construct and Immersive Engineering respectively once the more important advancements on other lines have been worked out.
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