Add Alterlite Cluster/Ore to worldgen.

master
YandolsZX 5 years ago
parent 1fdbc027bd
commit 9fa2fb9878
  1. 1
      Changelog.txt
  2. 39
      config/cofh/world/05_newalterlite_ores.json
  3. 31
      config/cofh/world/config.cfg.bak

@ -11,6 +11,7 @@ A02-0009:
* Disabled Fairy Dust Ore and Amethyst Ore from spawning in terrain gen.
* Their respective drops will be obtainable through other means later on.
* Alterlitium Cluster/Ore now spawns in the overworld terrain gen.
* It spawns deep underground (same level as diamonds) as long as it's not in an ocean, snowy, wasteland or swamp biome.
* Renamed 1.14 Barrel to Villager's Barrel.
* Reverted mining world height back to 70.
* AromaBackup now only backs up The Overworld, The Nether, The End, and Compact Machines dimension by default.

@ -0,0 +1,39 @@
{
"dependencies": "zcm_newalterlite",
"populate": {
"alterlitium": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": "zcm_newalterlite:alterlitiumore",
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 4,
"max-height": 15,
"retrogen": "true",
"biome": {
"restriction": "blacklist",
"value": [
{
"type": "dictionary",
"entry": [
"OCEAN",
"SNOWY",
"WASTELAND",
"SWAMP"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

@ -1,31 +0,0 @@
# Configuration file
~CONFIG_VERSION: 1.3.0
World {
# If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false]
B:DisableAllGeneration=false
# If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false]
B:ReplaceStandardGeneration=false
# If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false]
B:RetroactiveGeneration=false
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
I:TreeGrowthChance=100
Bedrock {
# If TRUE, the bedrock layer will be flattened. [default: false]
B:EnableFlatBedrock=false
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false]
B:EnableRetroactiveFlatBedrock=false
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
I:NumBedrockLayers=2
}
}
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