Changed the textures of the blocks from Weather2, as well as the name and description of some blocks of Weather2 and their recipes.

master
YandolsZX 5 years ago
parent d90bb65c6c
commit 40d6f196eb
  1. 2
      Changelog.txt
  2. 22
      config/Weather2/Misc.cfg
  3. 7
      resources/weather2/models/block/tornado_sensor.json
  4. 7
      resources/weather2/models/block/weather_deflector.json
  5. 7
      resources/weather2/models/block/weather_forecast.json
  6. 7
      resources/weather2/models/block/weather_machine.json
  7. BIN
      resources/weather2/textures/blocks/tornado_sensor.png
  8. BIN
      resources/weather2/textures/blocks/tornado_sensor_top.png
  9. BIN
      resources/weather2/textures/blocks/tornado_siren.png
  10. BIN
      resources/weather2/textures/blocks/tornado_siren_manual.png
  11. BIN
      resources/weather2/textures/blocks/tornado_siren_manual_on.png
  12. BIN
      resources/weather2/textures/blocks/tornado_siren_off.png
  13. BIN
      resources/weather2/textures/blocks/weather_deflector.png
  14. BIN
      resources/weather2/textures/blocks/weather_deflector_top.png
  15. BIN
      resources/weather2/textures/blocks/weather_forecast.png
  16. BIN
      resources/weather2/textures/blocks/weather_forecast_top.png
  17. BIN
      resources/weather2/textures/blocks/weather_machine.png
  18. BIN
      resources/weather2/textures/blocks/weather_machine_top.png
  19. 15
      scripts/01adjustments.zs

@ -5,6 +5,8 @@ A02-0010:
+ Alterlitium Block now has a texture. [ZCM/NA]
* Fixed wrong block properties for Alterlitium Block and it's Cluster/Ore. [ZCM/NA]
* Changed the texture of the Alterlitium Cluster/Ore. [ZCM/NA]
* Changed the textures of Weather2 mod blocks.
* Changed the Weather2 siren sound.
* Alterlitium materials now have their own oredict.
* Tiered Depths has now been applied.
* Mining at Y38 and below requires a pickaxe capable of mining Iron.

@ -3,17 +3,17 @@
"weather2: misc" {
# Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
B:Aesthetic_Only_Mode=false
B:Block_AnemometerNoRecipe=false
B:Block_SandLayerNoRecipe=false
B:Block_SandNoRecipe=false
B:Block_SensorNoRecipe=false
B:Block_SirenManualNoRecipe=false
B:Block_SirenNoRecipe=false
B:Block_WeatherDeflectorNoRecipe=false
B:Block_WeatherForecastNoRecipe=false
B:Block_WeatherMachineNoRecipe=false
B:Block_WeatherMachineNoTornadosOrCyclones=false
B:Block_WindVaneNoRecipe=false
B:Block_AnemometerNoRecipe=true
B:Block_SandLayerNoRecipe=true
B:Block_SandNoRecipe=true
B:Block_SensorNoRecipe=true
B:Block_SirenManualNoRecipe=true
B:Block_SirenNoRecipe=true
B:Block_WeatherDeflectorNoRecipe=true
B:Block_WeatherForecastNoRecipe=true
B:Block_WeatherMachineNoRecipe=true
B:Block_WeatherMachineNoTornadosOrCyclones=true
B:Block_WindVaneNoRecipe=true
# Use if you are on a server with weather but want it ALL off client side for performance reasons, overrides basically every client based setting
B:Client_PotatoPC_Mode=false

@ -0,0 +1,7 @@
{
"parent": "block/cube_column",
"textures": {
"end": "weather2:blocks/tornado_sensor_top",
"side": "weather2:blocks/tornado_sensor"
}
}

@ -0,0 +1,7 @@
{
"parent": "block/cube_column",
"textures": {
"end": "weather2:blocks/weather_deflector_top",
"side": "weather2:blocks/weather_deflector"
}
}

@ -0,0 +1,7 @@
{
"parent": "block/cube_column",
"textures": {
"end": "weather2:blocks/weather_forecast_top",
"side": "weather2:blocks/weather_forecast"
}
}

@ -0,0 +1,7 @@
{
"parent": "block/cube_column",
"textures": {
"end": "weather2:blocks/weather_machine_top",
"side": "weather2:blocks/weather_machine"
}
}

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@ -160,9 +160,12 @@ recipes.addShapeless("na_lorebook", <loreexpansion:lore_journal>, [<minecraft:bo
<weather2:tornado_siren_manual>.addTooltip("set off using redstone signals.");
<weather2:weather_deflector>.addTooltip("Protects your base from getting potentially");
<weather2:weather_deflector>.addTooltip("destroyed by critically bad weather.");
<weather2:weather_deflector>.addTooltip(" * Right click on it to switch deflector modes.");
<weather2:weather_machine>.addTooltip("§eWARNING: DANGEROUS!!§r");
<weather2:weather_machine>.addTooltip("Allows you to control the weather");
<weather2:weather_machine>.addTooltip("within the immediate area.");
<weather2:weather_machine>.addTooltip(" * Right click on it to cycle the weather.");
<weather2:weather_machine>.displayName = "Weather Control Machine";
<weather2:tornado_siren_manual>.displayName = "Manual Siren";
<weather2:sand_layer_placeable>.displayName = "Sand Layer";
@ -207,12 +210,12 @@ recipes.addShaped("w2_weather_deflector_recipe", <weather2:weather_deflector>, [
// Mining at Y26 and below requires at least a Stone Pickaxe.
// Mining at Y14 and below requires at least an Iron Pickaxe.
// Mining at Y7 and below requires at least a Diamond Pickaxe.
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone>,38,0,1);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone>,15,0,2);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone>,7,0,3);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone:*>,38,0,1);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone:*>,15,0,2);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone:*>,7,0,3);
// Also apply to Mining World
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone>,38,-6,1);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone>,15,-6,2);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone>,7,-6,3);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone:*>,38,-6,1);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone:*>,15,-6,2);
mods.td.TieredDepths.addBlacklist(<blockstate:minecraft:stone:*>,7,-6,3);
print("Initialization of 'NA01 - Adjustments for New Alterlite' has been completed.");
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