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NewAlterlite/config/triumph/_example_script_/example_villager_trade.txt

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//Set icon item
setIcon(<minecraft:emerald>)
//Set title String
setTitle("Weird Man give Shinies")
//Set description String
setDescription("Trade for an emerald with a villager")
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:example/root")
//Set the position
setPos(11,113)
//Hide the connection lines, so I can have a pretty shape
hideLines()
//Adds criteria named "traded" with the trigger type "minecraft:villager_trade". This function returns the criteria as an object
criteria = addCriteria("traded", "minecraft:villager_trade")
//Sets the required entity type for the criteria. This is the entity that the player must trade with.
criteria.setEntityType("minecraft:villager")
//Sets the required item for the criteria. This is the item that must be traded for.
criteria.setItem(<minecraft:emerald>)