{
    "name": "Seasons Tracking",
    "icon": "sereneseasons:season_sensor_spring",
    "category": "gamemechanics",
    "pages": [
        {
            "type": "text",
            "title": "Seasons Tracking",
            "text": "As seasons will change throughout the year, temperatures will shift and allow for snow to fall in some biomes that don't normally receive any during winter. $(p)$(thing)Crops will also not survive outside of their own season$(), so you might want to start keeping track of what season it currently is. You might also want to consider a $(l:gamemechanics/greenhouse)greenhouse$()."
        },
        {
            "type": "crafting",
            "recipe": "sereneseasons:season_clock",
            "text": "The Season Clock is used to keep track of the current point in the seasonal cycle. It functions like the regular clock item."
        },
        {
            "type": "crafting",
            "recipe": "sereneseasons:season_sensor",
            "text": "Just like the Season Clock, Season Sensors keep track of the current point in the current season but works with redstone."
        },
        {
            "type": "text",
            "text": "$(item)Season Sensors$() are devices that can be used to get a redstone signal depending on what season it currently is. You can right click the season sensor to change what season it's detecting, and whenever that season is active, it will give off a redstone signal in all 4 directions. $(p)The strength of the signal correlates to how far it is into the season. At the start of a season, it will have a strength of 1, and increase up to a strength of 15 by the end."
        }
    ]
}